31st Union
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Senior Talent Acquisition Specialist position at 31st Union, responsible for partnering with and supporting the Studio in Valencia, Spain to recruit and close exceptional talent in Engineering and Art. The role involves developing recruitment strategies, sourcing candidates, providing a top-tier candidate experience, and managing the end-to-end hiring program for internal client groups.
Seeking a Senior Backend Engineer to develop server-side features across multiple platforms for an exciting unannounced project. Responsibilities include writing clean and efficient code, providing leadership in Agile team environment, and mentoring software engineers. Ideal candidate has 5+ years of server-side programming experience, Bachelor's degree in computer science, and proficiency in C++ and Python.
Develop server-side features on a title that will be used across multiple platforms, write clean and efficient code, contribute to team building and mentoring, and support software engineers in an Agile team environment.
As a Technical UI Designer, you will set the standard for building fundamental UI systems for online multiplayer gaming. Responsibilities include championing UI features, collaborating with various teams, improving UI implementation, and advocating best practices. Strong proficiency with Unreal Engine and Blueprint scripting is required, along with the ability to analyze and solve technical and design problems.
Seeking a Senior Tools Engineer to work with art, design, and audio departments to design and create new tools, maintain tool documentation, participate in game feature design, and improve existing pipelines.
Senior Shader Technical Artist responsible for creating high-quality shaders and tech to enhance player-driven experiences in games. Collaborate with development teams to establish and uphold shader standards and drive innovation in shader development. Provide technical support and optimize shaders for visual fidelity and performance.
Seeking a Senior Engine Programmer to design and implement performant solutions for a multiplatform AAA title. Responsibilities include writing clean code, optimizing for multiple platforms, and mentoring junior programmers. Requires 5+ years of programming experience, fluency in C/C++, and the ability to debug complex systems. Desired experience in shipping AAA game titles and knowledge of development tools like PS4, Xbox One, IOS, and Android.
Looking for an HR Manager to join the People team at 31st Union in Valencia, Spain. The role involves developing and delivering talent strategies to support business objectives, building strong relationships with employees, managing employee relations activities, and collaborating with HR partners globally.
Lead Environment Artist at 31st Union responsible for defining the look and style of player-driven experiences by bringing immersive landscapes, architecture, props, and natural environments to life. Responsibilities include collaboration with Art Directors, Design, and Narrative leads, establishing asset pipelines, supervising the environment team, mentoring team members, and more. Required skills include UE5, Substance Designer, Substance Painter, ZBrush, Maya, Blender, Photoshop, Jira, Confluence.
Seeking a Senior Development QA Tester to work on pre-release versions of software to identify and record defects. Responsibilities include driving internal product quality, executing embedded QA efforts, and communicating effectively. Requires 4+ years of QA testing experience, advanced MS Office skills, experience with Project Management Software, and the ability to work independently or as part of a team. Bonus qualifications include relevant degree, Unreal Engine experience, and Jira Administration skills. Pay range in California: $19.47 - $27.66 per hour.
As a Senior Shader Technical Artist, you will utilize your expertise in Unreal Engine to create high-quality shaders and tech for player-driven experiences. You will collaborate with teams to establish shader standards, drive innovation, and ensure visual fidelity and performance optimization.
Seeking a Senior World/Level Designer experienced in creating world spaces for Multiplayer Action games. Responsibilities include designing, pitching, and refining levels, collaborating with various disciplines, and implementing game spaces based on feedback. Must have 3-5 years of experience in World/Level Design and a strong passion for Multiplayer Action games.
The Senior Tools Engineer will work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games.
Design and implement innovative gameplay mechanics for a multiplayer character-action game. Collaborate with creative and engineering teams to create robust systems. Prioritize tasks efficiently and mentor team members. Apply skills in C++, software architecture, and game development.