31st Union
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Gaming
Owns production planning and delivery for a game development UI technology team. Responsibilities include schedule and sprint management, backlog grooming, risk and scope mitigation, department ownership, issue resolution, process optimization, cross-team communication, progress reporting, and monitoring team morale and execution. The Producer partners with leaders and developers to prioritize requests, manage dependencies, prevent bottlenecks, and support timely, high-quality deliveries.
Gaming
The Expert UI Engineer will lead the design and implementation of UI systems for a AAA multiplayer project, mentor a team, and ensure compliance with console requirements while enhancing user experience through innovative design and technology.
Gaming
Lead a gameplay feature team for an online multiplayer game by setting design objectives, scope, sprint priorities, and execution standards. Manage, mentor, and provide feedback to designers while coordinating cross-functional teams across art, engineering, UI, audio, and VFX. Design and integrate multiplayer systems, evaluate player feedback, make tradeoffs, and guide features from development through live-service launch using Unreal Engine and Blueprint scripting.
Gaming
Create, optimize, and maintain high-quality shaders and material systems in Unreal Engine using node-based graphs and HLSL/GLSL/CG. Establish shader standards, build shading tools and validation, profile performance, and collaborate with teams to meet visual and performance targets across platforms.
Gaming
Lead online services for a AAA free-to-play cross-platform title: set technical vision, manage Backend and Build engineering, own release management and live operations, partner with Product and Analytics on experimentation and telemetry, and direct frontend online systems including authentication, matchmaking, commerce, and player-safety systems.



