31st Union

HQ
San Mateo
146 Total Employees
Year Founded: 2019

Jobs at 31st Union

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Recently posted jobs

22 Hours AgoSaved
Hybrid
San Mateo, CA, USA
Gaming
Own and evolve in-game UI systems using Unreal Engine, Blueprints, UMG, AngelScript, and UI materials. Translate UX designs into performant implementations, establish scalable architecture and workflows, optimize systems across platforms, integrate tools, and collaborate with design, art, engineering, backend, audio, and production teams. Mentor technical designers and contribute to technical roadmaps while independently leading complex UI initiatives.
YesterdaySaved
Hybrid
San Mateo, CA, USA
Gaming
Lead visual direction for a major area of a AAA game, managing Associate Art Directors and Art Leads. Establish artistic standards, review quality, guide visual storytelling, oversee art resources and budgets, and partner with engineering, technology, design, narrative, production, and external development teams. The role also includes hiring, coaching, performance management, pipeline risk mitigation, and creating rendering and tools plans using recent Unreal Engine development experience.
4 Days AgoSaved
Remote or Hybrid
San Mateo, CA, USA
Gaming
Create high-fidelity UI assets for games, including icons, menus, HUDs, and motion graphics concepts. Define visual targets, style guides, scalable pipelines, and technical implementation standards. Optimize layouts, performance, localization, texture packing, and file systems across platforms. Collaborate with UX designers, UI engineers, technical designers, and project leads while mentoring other artists and owning features end to end.
4 Days AgoSaved
Hybrid
San Mateo, CA, USA
Gaming
Design gameplay user experiences by developing UX visions, personas, user journeys, wireframes, flow diagrams, prototypes, and design systems. Collaborate with UI artists, engineers, technical designers, game designers, production, and leadership to validate usability, accessibility, feasibility, and implementation quality. Conduct competitive analysis and player testing while communicating design rationale and guiding features through iteration and approval cycles.
4 Days AgoSaved
In-Office or Remote
San Mateo, CA, USA
Gaming
Optimize GPU, CPU, memory, rendering, and streaming performance for an AAA Unreal Engine 5 game across PS5, PS5 Pro, Xbox Series X|S, and PC. Develop build, cook, runtime, rendering, and scalability systems; establish content budgets and pipelines; debug shaders and platform-specific requirements; and collaborate with rendering engineers and technical artists to support 60+ FPS quality and 120+ FPS performance modes.
5 Days AgoSaved
In-Office or Remote
San Mateo, CA, USA
Gaming
Leads backend engineering for studio-hosted online game services, managing engineers across US and EU studios while owning service architecture, infrastructure, APIs, deployment, monitoring, and incident response. The role combines hands-on C# development with team leadership, roadmap planning, continuous integration, hotfixes, performance optimization, disaster recovery, platform integrations, and live-service operations for a multiplayer AAA game.
23 Days AgoSaved
In-Office
San Mateo, CA, USA
Gaming
Leads the strategy and execution of external game development partnerships across a AAA project slate. Owns vendor sourcing, RFPs, commercial negotiations, budgets, forecasts, production schedules, workflows, quality reviews, reporting, risk mitigation, onboarding, and offboarding. Partners with production, art, discipline leads, legal, procurement, IT, and security to ensure external work is efficiently planned, delivered, and aligned with internal milestones. Builds the external development function, processes, team structure, and career paths from the ground up.
One Month AgoSaved
Hybrid
San Mateo, CA, USA
Gaming
Design and lead complex systems and gameplay features for online multiplayer games, focusing on economies, reward loops, progression, and player-driven choices. Collaborate cross-functionally to define, document, implement, balance, and iterate features in-engine. Provide design leadership, mentor peers, analyze feedback, validate decisions through economy models and simulations, and align feature execution with broader game goals.
One Month AgoSaved
Hybrid
San Mateo, CA, USA
Gaming
Create, optimize, and maintain high-quality shaders and material systems in Unreal Engine using node-based graphs and HLSL/GLSL/CG. Establish shader standards, build shading tools and validation, profile performance, and collaborate with teams to meet visual and performance targets across platforms.
One Month AgoSaved
Hybrid
San Mateo, CA, USA
Gaming
Lead the design, implementation, optimization, and maintenance of scalable in-game UI systems using Unreal Engine, Blueprints, UMG, AngelScript, and UI Materials. Collaborate with UX designers, artists, engineers, producers, backend developers, and audio teams to deliver performant, cross-platform experiences. Establish UI architecture standards, improve workflows, mentor technical designers, support hiring and onboarding, and contribute to the technical roadmap for interactive experience design features.
One Month AgoSaved
Remote or Hybrid
San Mateo, CA, USA
Gaming
Design production-ready character concepts from exploration through final turnarounds and documentation. Translate ambiguous creative briefs into visual solutions aligned with narrative, gameplay, and art direction. Define visual standards, collaborate with art and cross-functional teams, support 3D translation, mentor artists, improve workflows, and independently manage complex assignments and priorities.
2 Months AgoSaved
In-Office
San Mateo, CA, USA
Gaming
The Expert UI Engineer will lead the design and implementation of UI systems for a AAA multiplayer project, mentor a team, and ensure compliance with console requirements while enhancing user experience through innovative design and technology.
2 Months AgoSaved
Remote or Hybrid
San Mateo, CA, USA
Gaming
Lead a gameplay feature team for an online multiplayer game by setting design objectives, scope, sprint priorities, and execution standards. Manage, mentor, and provide feedback to designers while coordinating cross-functional teams across art, engineering, UI, audio, and VFX. Design and integrate multiplayer systems, evaluate player feedback, make tradeoffs, and guide features from development through live-service launch using Unreal Engine and Blueprint scripting.
3 Months AgoSaved
Remote or Hybrid
San Mateo, CA, USA
Gaming
Lead online services for a AAA free-to-play cross-platform title: set technical vision, manage Backend and Build engineering, own release management and live operations, partner with Product and Analytics on experimentation and telemetry, and direct frontend online systems including authentication, matchmaking, commerce, and player-safety systems.