31st Union
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The Senior Engine Programmer will design and implement runtime systems for a AAA multiplatform game. Responsibilities include writing clean code, optimizing performance, mentoring junior programmers, and collaborating with other teams.
As a Gameplay Engineer, you will design and implement innovative gameplay systems for a multiplatform multiplayer character-action game. This includes collaborating with various teams, rapid prototyping of new mechanics, and ensuring high code quality while managing risks related to gameplay systems.
The Senior Rendering Engineer will research, develop, debug, and optimize rendering techniques for large-scale 3D environments, collaborating with artists and engineers. Responsibilities include implementing advanced rendering techniques, managing tools and shaders, and resolving performance issues to enhance the game's visual quality and player experience.
The Associate Studio Director will oversee studio operations, ensuring efficient production cycles, managing resources, and enhancing team effectiveness while fostering collaboration between studios to meet strategic goals.
Senior UI Artist responsible for developing and supporting UI and UX design needs in accordance with the project's artistic direction and game design philosophies. Must collaborate with diverse disciplines to create a rich and immersive interactive experience. Responsibilities include creating UI assets, maintaining UI style guide, and implementing best practices.
Seeking a Senior Engine Programmer to design and implement performant solutions for a multiplatform AAA title. Responsibilities include writing clean code, optimizing for multiple platforms, and mentoring junior programmers. Requires 5+ years of programming experience, fluency in C/C++, and the ability to debug complex systems. Desired experience in shipping AAA game titles and knowledge of development tools like PS4, Xbox One, IOS, and Android.
Lead Environment Artist at 31st Union responsible for defining the look and style of player-driven experiences by bringing immersive landscapes, architecture, props, and natural environments to life. Responsibilities include collaboration with Art Directors, Design, and Narrative leads, establishing asset pipelines, supervising the environment team, mentoring team members, and more. Required skills include UE5, Substance Designer, Substance Painter, ZBrush, Maya, Blender, Photoshop, Jira, Confluence.
Senior Shader Technical Artist responsible for creating high-quality shaders and tech to enhance player-driven experiences in games. Collaborate with development teams to establish and uphold shader standards and drive innovation in shader development. Provide technical support and optimize shaders for visual fidelity and performance.
The Associate Character Artist will create high-quality 3D character models and textures, adapting to the project's art direction and ensuring proper topology for in-game functionality. Responsibilities include enhancing artistic skills, collaborating with the art team, and maintaining trends in character design.
The Core Engineer will design and implement solutions for a multiplatform AAA game, working on runtime systems. Responsibilities include writing performant code, collaborating with partners to solve problems, and optimizing for various platforms while managing development tasks.