Lead Mission Designer

Posted 11 Days Ago
Be an Early Applicant
Hiring Remotely in Boston, MA
Remote
140K-229K Annually
Senior level
Gaming
The Role
The Lead Mission Designer will manage a team of designers to create engaging multiplayer missions in The Witcher universe. Responsibilities include collaborating with gameplay, narrative, and engineering teams to develop design tools and pipelines while ensuring a smooth workflow. The role involves mentoring and fostering a positive team environment.
Summary Generated by Built In

Company Description

The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.

Job Description

The Molasses Flood is looking for a Lead Mission Designer who will be responsible for mission design and implementation for a brand new multiplayer adventure set in The Witcher universe. This is a leadership position, and will involve hiring and managing a team of designers, as well as working across all disciplines to ensure that our creative decisions remain faithfully grounded in the world of The Witcher, while delivering engaging, fun and immensely replayable multiplayer gameplay experiences. It will also involve guiding the creation and deployment of our internal suite of mission and world activity authoring tools. We’re entering an exciting new chapter in our development, and would love for you to help shape the way we grow!


The person in this role will report to the Design Director. For US hires, this role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available. OR For hires in the US or Canada, this role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary available varies by country.


RESPONSIBILITIES:

  • Manage a team of mission designers to create a library of fun, varied and replayable multiplayer experiences.

  • Work with the gameplay and level design teams, to ensure the missions take full advantage of the entire design space of the game, and to ensure all our gameplay features are showcased in the best way possible.

  • Work closely with the Narrative team to craft fun and challenging story scenarios that are at home in the world of the Witcher.

  • Work with engineering to design and build a suite of mission design and world activity authoring tools, and oversee the use of those tools to create great multiplayer gameplay experiences.

  • Work with production to establish a mission design pipeline that spans initial prototype implementation, leadership review, playtesting, iteration and polish, and then see to it that the mission team can move content through that pipeline in a smooth and efficient way.

  • Collaborate across disciplines to bring the world of the game to life for the player, in an engaging and replayable way. 


Qualifications

  • Minimum 7 years as a Designer in the game industry, including at least three as a mission, quest or level designer.

  • A strong sense of game balance, story-telling and pacing.

  • A strong background in scripting (visual or otherwise) and experience with game editors and game design tools.

  • The ability to communicate fluently with engineering, art, narrative and production.

  • Candidates must have a US or Canadian work permit or citizenship.

  • Curiosity, kindness, and a genuine love of lifting up your team, mentoring, and creating a positive creative work environment for those around you.


NICE TO HAVES:

  • Multiplayer game design experience.

  • Experience with Unreal 4 or Unreal 5.

  • Proven success as the manager of a team.

The expected salary range for this position is $140,000.00 to $180,000.00 USD, negotiable, or if hired in Canada,$153,000.00 to $229,000.00 CND. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role.

Additional Information

What we offer (US hires):

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges 
  • Canadian benefits would be provided via CD PROJEKT RED, Vancouver.

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

California Candidates: TMF abides by all policies set forth in the CCPA/CPRA. For more information, please contact HR or visit the California Privacy Protection Agency website: https://cppa.ca.gov/


All your information will be kept confidential according to EEO guidelines.

The Company
HQ: Warsaw
958 Employees
On-site Workplace
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.

The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.

The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.

As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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