Lead Level Designer

Reposted 9 Days Ago
Be an Early Applicant
Wrocław, Dolnośląskie, POL
In-Office
Senior level
Gaming
The Role
The Lead Level Designer will guide a team in creating engaging, replayable levels for single and online gameplay, ensuring design consistency and collaboration with multiple teams.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

We are looking for an experienced Lead Level Designer to guide our team in building engaging, re-playable, and scalable experiences.

You will help to craft unique experience, both in single player and online settings while experimenting with established mechanics and systems of the Dying Light Franchise.

Join us to help shape the future of our wide portfolio of open world games, played by millions of players world wide. 

Your daily tasks:

  • Leading a team of Level Designers in creating high-quality, re-playable levels tailored for both single player and online gameplay, aligned with the game’s core pillars.

  • Making sure the vision of the game is consistent along the levels; by clear communication and reviews with actionable feedback.

  • Collaborating closely with Game Design, Tech, Online/Backend, and UX teams to ensure levels integrate seamlessly with live systems (matchmaking, progression, events).

  • Incorporating player data, telemetry, and user research insights to iterate on level design and improve player experience over time.

  • Balancing gameplay spaces for fairness, readability, and performance in multiplayer environments.

  • Establishing and evolving best practices for online level design, including modularity, scalability, and maintainability.

  • Working with production to scope and prioritize deliverables in a live development environment.

  • Mentoring and growing your team, fostering ownership, accountability, and continuous improvement.

  • Promoting a culture of collaboration, feedback, and player-first thinking.

  • Identifying hiring needs and actively participating in recruitment processes.

  • Still working hands-on, directly in the editor with your team. We’re looking for a leader who is also a top-level specialist.

     

Qualifications

  • 10+ years of experience in game development (or at least one shipped AAA title) as a Senior/Lead Level Designer.

  • Experience working on multiplayer or online games (co-op, PvP, or live service) is highly preferred.

  • Strong understanding of level design for online gameplay, including: re-playability and systemic design; multiplayer balance and fairness; encounter design in co-op/PvP contexts; player flow and readability in competitive environments.

  • Hands on knowledge of level design tools and game engines.

  • Understanding of live game development cycles and content pipelines.

  • Ability to design engaging gameplay spaces that support both moment-to-moment gameplay and long-term player goals.

  • Strong leadership and communication skills.

  • Experience working in cross-disciplinary teams in an agile environment.

  • Good command of English.

Nice to have:

  • Experience working on live service games or post-launch content.

  • Experience working with telemetry and player data to inform design decisions.

  • Understanding of networking constraints and their impact on level design.

  • Basic knowledge of architecture.

  • Artistic skills (drawing, painting, 3D, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

Skills Required

  • 10+ years of experience in game development as a Senior/Lead Level Designer
  • Experience working on multiplayer or online games
  • Strong understanding of level design for online gameplay
  • Hands on knowledge of level design tools and game engines
  • Understanding of live game development cycles and content pipelines
  • Strong leadership and communication skills
  • Experience working in cross-disciplinary teams
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The Company
HQ: Wrocław
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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