Lead Environment Artist

Posted 23 Days Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
Senior level
Gaming
The Role
The Lead Environment Artist will play a key role in creating and defining the visual experience in games by developing efficient pipelines, mentoring junior artists, collaborating with directors, and staying updated with industry technologies. This hands-on position requires expertise in environment asset creation and technical guidelines.
Summary Generated by Built In

The cryptid. A legendary myth that combines two halves into a whole. We as game developers work in harmony to build legendary games that delight with every press of a button to take the world by storm with games of Jackalyptic proportions. 

We're serious about our craft, but don't take ourselves too seriously. We're that mythical mixture of developers determined to be a passionate yet caring game studio because our people make us who we are.

We strive to be a diverse and inclusive team working together to make fun with the press of a button. We’re always looking for talented people so come join us and let’s make something awesome!

Position: Lead Environment Artist
Location: Remote Working Arrangement 
Jackalyptic Games is searching for a Lead Environment Artist to join our team. Our team is looking for a passionate Leader ready to infuse energy and life into our worlds and assets.  From creating assets to world building and lighting levels you will play a critical role in helping to define the look and feel of our players' experience.  This is a hands-on position where you will work to push the limits of environment art for gameplay!

Responsibilities:
•    Work closely with our core team members to develop efficient, maintainable pipelines capable of supporting a large, complex project with a wide range of needs within Unreal 5
•    Hire, train, and mentor junior and mid-level environment artists
•    Work with Directors, Tech Art and Engineering to develop best practices, technical guidelines, and performance metrics for the environment team
•    Work with Art Direction and engineering to support look development and technical shading standards
•    Document workflows and advocate best practices
•    Have knowledge of the latest industry’s technological developments and research innovative solutions to apply them to the projects
•    Work with the Design team to ensure game flow is optimal around assets
Requirements:
•    5+ years of experience in game development generating environments
•    Shipped at least one AAA product as a Lead Environment Artist
•    Passionate about learning and implementing new tools and technology (PCG, Lumen, Nanite, Substate, etc)
•    Highly Proficient in 3DS Max or Maya, Zbrush, and the high poly to textured low poly pipeline
•    Experience working with PBR and Substance Suite
•    Experience working with terrain and terrain textures
•    Understanding of memory/CPU constraints and how they affect asset creation, lighting, and level layout
•    Technical understanding of lighting and composition in an environment
Bonus:
•    Technical Unreal Experience (Blueprints and/or Python API, Niagara, Materials, etc)
•    Experience working with outside vendors, vetting, providing feedback, building, and maintaining a set of asset creation guides and best practices

**Please include a link to your portfolio.**

Jackalyptic Games Inc. is an equal opportunity employer that embraces diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required as by law.
We care about your safety! All communication from Jackalytpic Studios will come from our official email address (@jackalyptic.com). We will never reach out to you on Discord, social media, or other unofficial channels. If you get a message from us that isn’t from our official email, please ignore it and let us know right away. Stay safe and happy job hunting!

Top Skills

3Ds Max
Maya
Unreal Engine
Zbrush
The Company
HQ: Austin, Texas
55 Employees
On-site Workplace

What We Do

The cryptid. A legendary myth that combines two halves into a whole. We as game developers work in harmony to build legendary games that delight with every press of a button to take the world by storm with games of Jackalyptic proportions.

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