iOS Engineer

Posted Yesterday
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New York, NY, USA
In-Office
150K-230K Annually
Mid level
Marketing Tech • Software
The Role
Own the creator-facing iOS app end to end, from architecture and Swift implementation through launch and iteration. Improve native design quality, reliability, performance, and scalability while shipping ambiguous product goals with founders, design, and backend teams. The role requires primary ownership of mobile, AI-assisted development workflows, and building engineering practices for future mobile hires.
Summary Generated by Built In
Why this role exists

SideShift is building the operating system for the creator economy: brands run campaigns, creators make authentic product videos, and the platform handles matching, tracking, and payouts.

We’re ~30 people, ~2 years old, and growing fast: revenue roughly 3× last month and ~10× over the last 6 months. More than 1M creators and 3,000+ brands use SideShift; $100M+ has been paid out to creators. If you’ve seen social groundswell around brands like Cursor, Suno, or Dr. Melaxin, that content often started here.

The creator iOS app is the center of that experience: discover deals, track performance, get paid. Today our CTO covers it part-time. We’re hiring the engineer who will own that entire app end to end.

This is not a ticket queue. You’ll ship with founcders, design, and backend; set mobile architecture and taste; and run an AI-native workflow (agents everywhere; Claude and Codex are how a lot of the team gets work done). If you want a polished consumer surface, real ownership, and a company that’s already working (not pitching a deck), keep reading.

What you’ll own
  • The full creator-facing iOS app: idea → design partnership → Swift implementation → launch → iteration

  • Product quality that feels native, fast, and design-forward (think Apple / Robinhood / Airbnb-level craft, not “good enough for MVP”)

  • Architecture, reliability, and performance as usage and campaigns scale

  • Close loop with Drew Levin (Co-founder & CTO) and the founding eng team, then increasingly autonomous ownership of mobile

  • Engineering habits that scale when mobile isn’t a one-person surface anymore

What success looks like

30 days
Shipped your first meaningful change to production. Oriented in the codebase, creator flows, and how brands / payouts / campaigns show up in the app. Working rhythm with Drew and design. Clear view of what’s broken, what’s brittle, and what’s highest leverage next.

60 days
Owned and launched at least one end-to-end feature or major improvement without being handed a fully spec’d ticket. Reliability and polish visibly better on a surface you touch. Comfortable running your own AI-assisted workflow the way the rest of the team does.

90 days
You are the primary owner of the creator iOS app. Drew is mostly out of day-to-day mobile. You’ve set (or tightened) architecture and quality bar, and the team trusts you to turn ambiguous product goals into shipped native experiences.

6 months
Several high-impact surfaces shipped and iterated. App feels faster and more intentional for creators. Performance, crash, and shipping cadence are in a place you’re proud of. You’ve left clear technical direction so the next mobile hire (when it happens) has a playbook, not a mystery.

1 year
Creator mobile is a product pillar you own: measurable impact on how creators find deals, ship content, and get paid. SideShift’s iOS experience is something candidates and brands notice. You’ve grown the bar, and if we expand mobile headcount, you’re the person who defines what “great” looks like here.

Who thrives here
  • Strong Swift IC (~2–6 years) who’s shipped real consumer or marketplace apps, ideally 0→1 or high-ownership surfaces

  • Product and design taste: you notice jank, spacing, and motion before someone files a ticket

  • High ownership: ambiguous problem → shipped product, without waiting for a perfect roadmap

  • Comfortable in a small, fast, profitable team where AI tools are part of how work gets done, not a side experiment

  • Excited by NYC in-person (FiDi HQ, 5 days/week). We’ll talk relocation for the right person.

Nice to have: marketplace / creator / payments / messaging; early-stage high-growth; analytics and experimentation; personal App Store work you’re proud of.

Process
  1. Conversation with Drew Levin, Co-founder & CTO

  2. Technical deep-dive with one of our software engineers (built-something focus, not LeetCode theater)

  3. Paid 2–3 day work trial in NYC with the team

  4. References + offer

Location: New York City, in person 5 days/week
Comp: 150,000–230,000 + equity, calibrated to your experience and scope. Relocation available for the right hire.

Skills Required

  • Approximately 2–6 years of strong Swift and iOS engineering experience
  • Experience shipping real consumer or marketplace applications
  • Strong product and design judgment for polished, native mobile experiences
  • Ability to independently turn ambiguous problems into shipped products
  • Comfort working in a small, fast-growing team where AI tools are part of the development workflow
  • Ability to work in person in New York City five days per week, with relocation if needed
  • Marketplace, creator, payments, or messaging experience
  • Early-stage, high-growth company experience
  • Experience with analytics and experimentation
  • Personal App Store work to showcase
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The Company
20 Employees
Year Founded: 2024

What We Do

SideShift is a creator-marketing platform that helps brands discover and hire creators, launch and manage campaigns, track content performance, and handle creator payments. It serves creators and brands through a marketplace designed to make user-generated content campaigns easier to run at scale. The company describes itself as building an operating system for the creator economy; its platform supports both organic and paid creator campaigns.

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