Intermediate Software Engineer (Unreal Engine 5)

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
108K-132K Annually
Mid level
Gaming
The Role
Develop and optimize core gameplay and engine systems in Unreal Engine 5 using C++ and Blueprints. Build modular, data-driven systems across multiplayer, UI, and performance budgets. Collaborate with design, animation, and audio, mentor junior engineers, and improve tooling and workflows while staying current with UE5 subsystems.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for an Intermediate Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

Responsibilities

  • Core Gameplay Features – Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.

  • System Design & Architecture – Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.

  • Cross-disciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.

  • Performance & Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.

  • Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.

  • Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.

Requirements

  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.

  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.

  • Have shipped at least one commercial game featuring your gameplay contributions.

  • Are passionate about prototyping, polish, and tight player control and feedback loops.

  • Communicate clearly and value cross-functional collaboration.

  • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.

Pluses

  • Experience working on VR platforms, particularly with performance optimization and player input

  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.

  • Contributions to improving build pipelines, CI, or automated gameplay testing.

  • Passion for accessibility, player expression, and inclusive game mechanics.

Skills Required

  • 3+ years of professional experience using C++ in Unreal Engine 4 or 5 with a strong focus on gameplay systems
  • BSc in Computer Science or college diploma in software engineering, game programming, or closely related field
  • Shipped at least one commercial game featuring your gameplay contributions
  • Experience designing and implementing player-facing systems (movement, traversal, interactions, progression) using C++ and Blueprints
  • Comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools
  • Passion for prototyping, polish, tight player control and feedback loops
  • Clear communication and cross-functional collaboration skills
  • Legally eligible to work in Canada and reside within Canada
  • Able to work remote-friendly with Pacific-time overlap
  • Experience working on VR platforms, especially performance optimization and player input
  • Experience with Gameplay Ability System (GAS), MassEntity, or Chaos physics
  • Contributions to improving build pipelines, CI, or automated gameplay testing
  • Passion for accessibility, player expression, and inclusive game mechanics
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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