What You’ll Tackle
- Core Gameplay Features – Design and implement player-facing systems such as movement, combat, traversal, interactions, and progression using C++ and Blueprints.
- System Design & Architecture – Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and console platforms.
- Cross-disciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
- Performance & Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
- Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
- Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.
You’ll Thrive Here If You…
- Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.
- Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
- Have shipped at least one commercial game featuring your gameplay contributions.
- Are passionate about prototyping, polish, and tight player control and feedback loops.
- Communicate clearly and value cross-functional collaboration.
- Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.
Bonus XP
- Experience with Gameplay Ability System, MassEntity, or Chaos physics.
- Familiarity with AI systems like Behavior Trees and EQS for reactive enemy/companion behaviors.
- Contributions to improving build pipelines, CI, or automated gameplay testing.
- Passion for accessibility, player expression, and inclusive game mechanics.
Top Skills
What We Do
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.