Infrastructure & LiveOps Engineer

Posted 4 Days Ago
Hiring Remotely in Bothell, WA, USA
In-Office or Remote
Entry level
Gaming
The Role
Own and improve CI/CD pipelines, LiveOps monitoring and alerting, infrastructure as code, and cloud infrastructure. Investigate broken deployments, performance issues, crashes, logs, metrics, and crash dumps. Support the health and reliability of the game’s live service across multiple environments.
Summary Generated by Built In
Company Description

Unchained Entertainment is an independent video game development studio founded in March 2011. We are currently developing Camelot Unchained, a niche, RvR-focused, old-school MMORPG inspired by large-scale realm warfare and player-driven worlds.

Job Description

We are looking for an Infrastructure & LiveOps Engineer to help support and maintain the overall game system infrastructure and live service health of Camelot Unchained. 

Responsibilities

  • Own continuous integration and deployment pipeline.  Add functionality, investigate broken or stalled jobs, improve and extend automation.

  • Own LiveOps monitoring and alerting.  Ensure health coverage on critical systems, maintain and refine alerts.

  • Own Infrastructure as Code, provisioning and maintaining cloud infrastructure to support team efforts.

  • Support bug, performance, and crash investigations by auditing crash dumps, logs, and metrics.

Qualifications

Requirements

  • Familiarity with Linux and Windows administration

  • Experience customizing and deploying container images to multiple environments

  • Experience with CI/CD pipelines, bonus points for Jenkins

  • Experience with source control, bonus points for GitLab

  • Experience with Infrastructure as Code tools and techniques, bonus points for Terraform

  • Familiarity with C#, C++, Powershell, and JS

  • Experience with metrics servers, bonus points for Graphite, Grafana, and Prometheus

  • Experience with cloud services, bonus points for GCP

Bonus

  • Experience with MongoDB

  • Experience with PostgreSQL

  • Experience with Zookeeper

  • Experience with Etcd

  • Experience with certificate management

  • Experience with managing VPNs and Strongswan

  • Experience with Active Directory

Additional Information

Unchained Entertainment is committed to a diverse and inclusive workplace and is an emphatic equal opportunity employer. We do not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status. This role is remote only.

You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!

Skills Required

  • Familiarity with Linux and Windows administration
  • Experience customizing and deploying container images to multiple environments
  • Experience with CI/CD pipelines
  • Experience with Jenkins
  • Experience with source control
  • Experience with GitLab
  • Experience with Infrastructure as Code tools and techniques
  • Experience with Terraform
  • Familiarity with C#, C++, PowerShell, and JavaScript
  • Experience with metrics servers
  • Experience with Graphite, Grafana, and Prometheus
  • Experience with cloud services
  • Experience with Google Cloud Platform
  • Experience with MongoDB
  • Experience with PostgreSQL
  • Experience with ZooKeeper
  • Experience with etcd
  • Experience with certificate management
  • Experience managing VPNs and StrongSwan
  • Experience with Active Directory
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The Company
HQ: Fairfax, VA
54 Employees
Year Founded: 2011

What We Do

Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies a collaborative process, where all team members are expected to contribute to the design and the development process. The team has built and is further developing a next-generation engine The Unchained Engine which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE hack & slash in which teams of any size fight against hordes of NPCs (currently in Early Access on Steam).

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