Helix AI Engineer, XR

Reposted 2 Months Ago
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San Jose, CA, USA
In-Office
Mid level
Artificial Intelligence • Robotics • Automation • Manufacturing
The Role
Develop and maintain XR products and spatial UIs to interface with humanoid robots and data-capture hardware. Implement features, fix bugs, harden XR data sync, integrate custom hardware with XR headsets, and support hardware experiments, low-latency video streaming, and motion-capture workflows.
Summary Generated by Built In

Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.

You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook.

Responsibilities: 

  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale.

  • Design and build out intuitive spatial user interfaces and visualizations.

  • Harden our XR data sync processes.

  • Integrate custom hardware stacks with off-the-shelf XR headsets.

  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift.

Requirements: 

  • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR,

  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool.

  • Strong C++.

  • Experience with video streaming and low-latency transmission systems.

  • Experience with high-precision motion-capture systems and tracking technologies.

  • Startup experience — you know how to operate with ambiguity and move fast.

  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics.

The US base salary range for this full-time position is $200,000 to $400,000 per year.

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.

Skills Required

  • Deep hands-on XR development experience (OpenXR, Unity, Godot, Unreal Engine, and/or WebXR)
  • Comfortable working in XR for extended periods (daily environment)
  • Strong C++
  • Experience with video streaming and low-latency transmission systems
  • Experience with high-precision motion-capture systems and tracking technologies
  • Startup experience (ability to operate with ambiguity and move fast)
  • Computer vision
  • Robotics
  • Custom hardware integration
  • Cloud APIs
  • Haptics
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The Company
HQ: San Jose, CA
86 Employees
Year Founded: 2022

What We Do

Figure is an AI Robotics company building the world's first commercially viable autonomous humanoid robot. We are based in Sunnyvale, CA.

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