GPU Software Performance Engineer

Posted 9 Days Ago
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Gdańsk, Pomorskie, POL
In-Office
Mid level
Artificial Intelligence • Cloud • Information Technology • Software
Creating world-changing technology that enriches the lives of every person on earth.
The Role
The role focuses on optimizing GPU performance for 3D graphics applications on Linux, driving software development and collaboration across teams.
Summary Generated by Built In
Job Details:

Job Description: 

The Role and Impact:

Join our GPU Software Performance team and contribute to shaping the world of 3D graphics and GPU technologies.

We are looking for a GPU Software Development Engineer to focus on performance optimisation of 3D games and applications on Linux, through driver and shader compiler work. Experience with a compiler, especially a shader compiler, development would be a great asset, but is not critical.
Key Responsibilities:

  • Design, develop, and validate software for Intel GPUs across various layers, including user-mode drivers, shader compiler, and application-level solutions.
  • Collaborate with cross-geo teams, including software development, performance analysis, and hardware/software architecture teams.
  • Implement and optimise 3D graphics driver features and enhancements for graphics APIs such as DirectX, Vulkan, or OpenGL.
  • Analyse hardware and software functionality and performance to implement driver-based optimisations, ensuring seamless gaming and application experiences.
  • Engage with software developers and game developers to recommend optimal solutions and provide feedback for performance improvements.
  • Develop and maintain internal tools and infrastructure to support profiling, debugging, and optimising GPU software solutions.
  • Continuously enhance graphics drivers for current platforms by addressing new game titles, operating system updates, and emerging user needs.

Qualifications:

Minimum Qualifications:

  • University degree in Computer Science, Computer Engineering, or a related field, with 3+ years of professional experience, or 5+ years of experience.
  • Strong proficiency in C++ programming with a solid understanding of object-oriented design principles.
  • Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • In-depth knowledge of the 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Practical experience in software debugging, performance optimisation, and resolving complex technical issues.
  • Familiarity with revision control tools and CI/CD pipelines.
  • Fluency in English

Preferred Qualifications:

  • Experience in developing 3D graphics drivers or game engines.
  • Knowledge of Linux operating systems and experience with GPU driver development on Linux.
  • Familiarity with shader compiler development and optimisation.
  • Prior experience in the gaming industry or working with 3D rendering applications.
  • Strong analytical and problem-solving skills, with the ability to work independently or collaboratively in a team environment.

What we offer:

At Intel, employees share in successes, enjoy comprehensive rewards and are inspired by an innovative & inclusive workplace. What can you expect when there is a match between us?

  • We guarantee you will be working in a safe environment; either at your own home or in our premises if needed, the security and wellbeing of you and your family stands as our utmost responsibility.

  • You will have constant opportunities to develop your professional career through technical and soft skills training, taking part in innovation projects or rotational programs

  • Flexible working hours are important to us

  • And our Amazing Benefits to make life easier and more enjoyable are waiting for you: Stock Program, Annual and Quarterly Bonuses, Employee Pension Plan, Medical Plan and life insurance for you and your Family, Peer to peer recognition, Ticket restaurant Card, Multisport Card / Holiday card, Groups of enthusiasts, Exclusive employee discounts, (online) events and many more.

  • Rewards Experience @ Intel Poland: https://jobs.intel.com/pl/benefits

* Job posting details (such as work model, location or time type) are subject to change.

          

Job Type:Experienced Hire

Shift:Shift 1 (Poland)

Primary Location: Poland, Gdansk

Additional Locations:

Business group:At the Data Center Group (DCG), we're committed to delivering exceptional products and delighting our customers. We offer both broad-market Xeon-based solutions and custom x86-based products, ensuring tailored innovation for diverse needs across general-purpose compute, web services, HPC, and AI-accelerated systems. Our charter encompasses defining business strategy and roadmaps, product management, developing ecosystems and business opportunities, delivering strong financial performance, and reinvigorating x86 leadership. Join us as we transform the data center segment through workload driven leadership products and close collaboration with our partners.

Posting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of TrustN/A

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

Skills Required

  • Bachelor's degree in Computer Science, Computer Engineering, or a related field
  • 3+ years of professional experience in software development
  • Strong proficiency in C++ programming
  • Experience with at least one modern 3D graphics API
  • In-depth knowledge of the 3D graphics pipeline and GPU architecture
  • Practical experience in software debugging and performance optimization
  • Familiarity with revision control tools and CI/CD pipelines
  • Fluency in English
  • Experience in developing 3D graphics drivers or game engines
  • Knowledge of Linux operating systems and GPU driver development on Linux
  • Familiarity with shader compiler development
  • Prior experience in the gaming industry or 3D rendering applications

Intel Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Intel and has not been reviewed or approved by Intel.

  • Parental & Family Support Family-building and caregiving supports are extensive, including fertility coverage, adoption assistance, paid parental leave, childcare and elder care resources, and a structured reintegration for new parents. These benefits are positioned as best-in-class elements of the package.
  • Leave & Time Off Breadth Time off includes generous PTO, a paid sabbatical after extended tenure, and multiple leave types such as family, medical, bereavement, and military. This breadth enables employees to disconnect, recharge, and manage life events.
  • Retirement Support Long-term savings are bolstered by a competitive 401(k) match and access to deferred compensation for eligible levels, alongside stock purchase opportunities. These programs are highlighted as strong tools for financial security.

Intel Insights

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The Company
HQ: Santa Clara, CA
75,000 Employees
Year Founded: 1968

What We Do

Our mission is to shape the future of technology to help create a better future for the entire world, that’s the power of Intel Inside. With more ingenuity and creativity inside, our work is at the heart of countless innovations. From major breakthroughs to things that make everyday life better— they’re all powered by Intel technology. With a career at Intel, you can help make the future more wonderful for everyone.

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