GAMEPLAY DESIGNER - 3Cs

Posted 4 Hours Ago
Hiring Remotely in Boston, MA
Remote
100K-140K Annually
1-3 Years Experience
Gaming
The Role
The Molasses Flood is seeking a 3Cs Gameplay Designer to focus on creating, implementing, and fine-tuning the Camera, Controls, and core Character systems for a multiplayer action game set in The Witcher universe. Responsibilities include proposing, prototyping, and iterating on core player experience, collaborating with various disciplines, and maintaining design documentation. Must have experience in creating compelling 3Cs systems in third-person games and knowledge of game design tools.
Summary Generated by Built In

Company Description

The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.

Job Description

The Molasses Flood is looking for a 3Cs Gameplay Designer, Mid-level or Senior, to focus on creating, implementing and fine-tuning the Camera, Controls and core Character systems for our latest project, a multiplayer action game set within the world of The Witcher. Our ideal candidate has deep experience crafting 3Cs gameplay, knows how to communicate clearly across disciplines, and is a self-driven problem solver. Most importantly, they care deeply for the player, understand what motivates and inspires them, and know how to build systems and mechanics that create a responsive and fluid high-fidelity player experience.

The person in this role will report to the Lead Gameplay Designer. This role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available. This role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary available varies by country.

RESPONSIBILITIES:

  • Propose, prototype, and iterate on the core player experience across disciplines to achieve best-in-class responsiveness and fluidity.

  • Work across disciplines with engineers, artists, sound designers, and production to shepherd 3Cs systems and mechanics through the production pipeline, from initial conception to shipping.

  • Work on your own and with others to propose and prototype innovative and fun gameplay systems and mechanics that follow the game direction and vision.

  • Produce and maintain design documentation; keep in constant communication with the team to solicit feedback and constantly hone your work.

Qualifications

  • Proven success in creating compelling and innovative 3Cs systems in a third-person game.
  • Commitment to player engagement and fun.

  • Understanding programming/scripting in game design and experience with game editors and game design tools.

  • Extensive knowledge of current game titles, as well as movies and other visual arts, to use as reference for crafting and communicating original ideas.

  • The ability to communicate fluently with engineering, art, narrative and production.

  • Candidates must have a US work permit or citizenship, or Canadian citizenship.

  • Curiosity, kindness, and a positive and professional can-do attitude.

NICE TO HAVES:

  • Experience as a designer on a systems-heavy action game.

  • Experience as a designer on a multiplayer action game.

  • Any kind of scripting experience, be it visual (such as Blueprint) or text-based (such as Python, Lua, or C#).

  • Experience with Unreal Engine 4-5.

The expected annual salary range for this position is $100,000 to $140,000 USD, negotiable, for US hires. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role. 

Additional Information

What we offer (US hires):

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges 

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

CA Candidates: TMF abides by all policies set forth in the CCPA/CPRA. For more information, please contact HR or visit the California Privacy Protection Agency website: https://cppa.ca.gov/


All your information will be kept confidential according to EEO guidelines.

Top Skills

Blueprint
C#
Lua
Python
Unreal Engine
The Company
HQ: Warsaw
958 Employees
On-site Workplace
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.

The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.

The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.

As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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