Game Product Manager

Posted 14 Hours Ago
Easy Apply
Hiring Remotely in USA
Remote
Senior level
Digital Media • News + Entertainment
The Role
The Game Product Manager oversees the lifecycle of games at Mob Entertainment, ensuring alignment between teams and defining product vision and success criteria from concept to post-launch.
Summary Generated by Built In

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. 


Role Overview

The Game Product Manager (GPM) is responsible for end-to-end ownership of a game’s lifecycle—from pre–green light concept evaluation through green light approval, production execution, launch, and post-launch performance. This role ensures that every game Mob invests in is supported by clear product vision, market validation, measurable success criteria, and disciplined production processes.

The GPM serves as the central decision-driving function between Creative, Production, Engineering, Analytics, Marketing, and Finance—ensuring alignment, accountability, and product outcomes that meet both player expectations and company goals.

Key Responsibilities1. Pre–Green Light Ownership
  • Lead the concept evaluation process including market analysis, genre trends, competitive benchmarking, and player opportunity sizing.
  • Develop the Product Brief: core lore, target audience, differentiators, KPIs, success metrics.
  • Build ROI rationale in partnership with Finance and Production: staffing plan, timeline, budget, risk analysis.
  • Create & own the green-light package for SLT review and approval.
  • Define minimum gating criteria and business justification required for advancement.
2. Product Ownership Through Production
  • Maintain and continuously refine the product roadmap, prioritization framework, and delivery milestones.
  • Work with Production to translate vision into milestones, scope, and sprint objectives.
  • Ensure alignment between feature set and target KPIs, player motivations, and market fit.
  • Drive cross-functional communication and ensure all teams work from the same assumptions and priorities.
  • Lead change management: assess any scope, staffing, or timeline adjustments with data and rationale.
  • Own the risk/assumption log and mitigation plan across departments.
3. Launch & Go-to-Market
  • Partner with Marketing, Analytics, and Community to develop the launch strategy, key beats, messaging, and positioning.
  • Ensure the product meets the definition of readiness for launch, including quality thresholds, analytics instrumentation, and content completeness.
  • Coordinate playtests, player research, and feedback cycles pre-launch.
4. Post-Launch & Live Insights
  • Monitor live KPIs and gather player feedback to drive post-launch iterations.
  • Lead postmortems and integration of learnings into the studio’s development frameworks.
5. Process & Framework Ownership
  • Own and evolve Mob’s green-light framework, milestone gating standards, and product evaluation methodology.
  • Establish reusable documentation templates (PRDs, briefs, KPI scorecards).
  • Ensure disciplined application of processes to prevent misalignment, late-stage surprises, and inefficient spend.
  • Bring the right subject-matter experts into decisions at the right time—Production, Finance, Analytics, Creative, Marketing, etc
Qualifications
  • 5–10 years of game product management experience, ideally with shipped titles.
  • Strong understanding of market dynamics, player motivations, and product-to-market fit.
  • Prior experience owning roadmaps, KPIs, playtest cycles, and green-light evaluations.
  • Exceptional cross-functional leadership and ability to influence without formal authority.
  • Data-driven decision-making; comfortable with forecasting, KPIs, and iterative development.
  • Experience working with Creative, Production, and Engineering partners on complex projects.

#LI-remote

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

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The Company
HQ: St Louis, Missouri
147 Employees
Year Founded: 2015

What We Do

We are a digital media company of 30+ artists and 110+ employees dedicated to creating high quality 3D animations and videogames! Our Poppy Playtime video is the 2nd most searched video on YouTube with over 5 BILLION VIEWS!!

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