Game Economy Designer

Posted 3 Hours Ago
Be an Early Applicant
Bucharest, București, ROU
Hybrid
Mid level
Gaming
The Role
Responsible for designing and own game economy systems, ensuring player engagement through balanced progression and resource management while collaborating with different teams.
Summary Generated by Built In
Job Description

Main challenge

Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it).

What it means on a daily basis

  • Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems.
  • Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department.
  • Work with design to ensure economy systems are aligned with other systems, not just co-existing.
  • Build and maintain progression models in Excel to predict how players evolve over time.
  • Design testing setups and player profiles, then compare expected vs. actual progression.
  • Identify where progression breaks down (too fast, too slow, irrelevant rewards, dead systems).
  • Help define tracking needs so we can actually understand what players are doing.
  • Analyze data and adjust balancing to improve retention and long-term engagement.
  • Keep an eye on how other games solve similar problems—both inside Gameloft and outside.

What success will look like

  • Players don’t just follow quests - they set their own short and mid-term goals
  • The economy gives a reason to engage with multiple systems, not just one dominant loop
  • Progression feels consistent and readable, without sudden walls or meaningless rewards
  • New content (dragons, features, expansions) plugs into the economy without breaking it
  • We avoid both extremes: players running out of things to do or feeling forced to grind

Who you would be working with

  • Creative Director
  • Game Designers
  • Product Managers
  • Product / Monetization stakeholders
  • Data / Analytics
  • UI/UX
  • Production

Your recruitment journey

  • First interview: discussion around experience and approach
  • Test: progression / economy case
  • Second interview: deep dive on your thinking and tradeoffs
  • Final interview: alignment on how you approach player experience vs business needs

Where this role can take you

  • Senior / Lead Economy Designer
  • Ownership of progression and economy across a live product
  • Strong influence on product and liveops decisions

Qualifications

What you need to succeed

  • Experience as Game Economy Designer / Balancer
  • Strong analytical thinking - able to break problems into variables and relationships
  • Ability to model progression in Excel
  • Understanding of different economy models (F2P, premium, hybrid)
  • Ability to interpret data and turn it into concrete changes
  • Experience working with tracking data

Who you are

  • You think in player behavior and systems, not just numbers
  • You’re comfortable saying “this will break the game economy” even if it’s unpopular
  • You understand that progression design is often about tradeoffs, not perfect balance
  • You can work in an environment where things change and assumptions get invalidated
  • You don’t default to copying F2P patterns if they don’t fit the game

Additional Information

What's in it for you

Benefits

  • Short Friday schedule, so you can start your Weekend at 4pm!
  • Hybrid work (2 days /week from the office)
  • Medical insurance package, in partnership with Regina Maria Clinic
  • 2 months/year of full remote to work from anywhere you want!
  • Monthly budget for My Benefits platform
  • Extra days off for your birthday, your children`s birthday and company’s anniversary. Everyone is celebrated!

Life at Gameloft Bucharest

  • Flexibility around core studio hours
  • Book your free massage @office, every Tuesday and Thursday!
  • Unique creative and professional work culture that values diversity
  • Supportive working climate, a team with a free communication style
  • Bookster (borrow books for free, delivered in the office)
  • All the usual perks: free coffee, free fruits, relaxation area

How to proceed

We can’t wait to find our next great team member! Please apply with your CV in English.

#LI-Hybrid

Skills Required

  • Experience as Game Economy Designer / Balancer
  • Strong analytical thinking
  • Ability to model progression in Excel
  • Understanding of different economy models
  • Ability to interpret data and turn it into changes
  • Experience working with tracking data
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The Company
Montréal, Québec
4,821 Employees
Year Founded: 1999

What We Do

We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans. Do we have strong franchises? Yes! Just take a look at Asphalt, Order & Chaos, Modern Combat or Dungeon Hunter. . We also have a great network of partners to help us deliver cool new games to your favorite device. Think Universal, Illumination Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® and many more.

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