Game Designer - Suzerain: Galmland (M/F/D)

Posted Yesterday
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Berlin, DEU
Hybrid
Entry level
Gaming • Software
The Role
Design and iterate gameplay systems, decision structures, consequence logic, progression, pacing, and player-facing features for Suzerain: Galmland. Collaborate with narrative, UX, technical, production, and QA teams; create design specifications, prototypes, flow diagrams, and acceptance criteria; balance mechanics; support playtests; and maintain project documentation using Codecks, Notion, and Miro.
Summary Generated by Built In
Location: Berlin, Germany
Contract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)
Expected Start Date: 01.07.2026
The Game Designer is responsible for designing and iterating gameplay systems and player-facing features for Suzerain: Galmland. This role shapes how player decisions are presented, processed, and reflected across the campaign, ensuring that mechanics, pacing, and reactivity support a coherent and engaging experience within the Suzerain format. The Game Designer works closely with narrative, UX, technical, production, and QA counterparts from concept through implementation.
Job requirements
Essential qualifications
  • Proven experience as a game designer on narrative-driven and/or systems-focused games.
  • Strong understanding of decision-based design, state management, and consequence-driven gameplay.
  • Ability to translate high-level design goals into clear, implementable systems and specifications.
  • Experience collaborating closely with writers, narrative designers, UX, engineers, and producers.
  • Strong analytical and balancing skills related to pacing, progression, and player pressure.
  • Clear written communication skills and experience producing structured design documentation.
  • Comfort working with task tracking and documentation tools in a production environment.
Preferred qualifications
  • Prior experience working on Suzerain or familiarity with its design format and systems.
  • Experience designing political, strategy, or simulation-driven gameplay.
  • Familiarity with UI-heavy or text-forward game interfaces.
  • Experience iterating on live or content-heavy projects within milestone-driven schedules.

Job responsibilities
  • Design and iterate core gameplay systems and player-facing features for Suzerain: Galmland, aligned with the Suzerain format and the new country setting.
  • Define decision structures and consequence logic in collaboration with the Lead Writer and Narrative Designer, ensuring choices are clear, readable, and meaningful.
  • Specify key variables, state changes, triggers, and outcomes that drive reactivity across events, scenes, and long-term narrative arcs.
  • Develop and balance progression, pacing, difficulty, and resource pressures to support a cohesive campaign experience.
  • Collaborate with UX and UI to shape information hierarchy, decision presentation, and player feedback loops across interfaces.
  • Produce clear and structured design documentation and implementation briefs, including feature specifications, flow diagrams, and acceptance criteria.
  • Prototype and validate mechanics or content structures through lightweight prototypes or in-tool test setups to reduce risk and clarify design intent.
  • Work closely with technical teams to ensure feasibility, maintainability, and clean integration of systems and content within the project’s tooling and pipeline.
  • Partner with Production and QA to plan playtests, triage issues, and iterate based on build feedback and player experience findings.
  • Track tasks and maintain design documentation using Codecks, Notion, and Miro, keeping decisions and specifications current and accessible.

Benefits
  • Health & Wellbeing: Free Urban Sports Club membership (Berlin employees).
  • Transport: Fully covered Deutschland-Ticket (Berlin employees).
  • Flexible Hours: Start your day between 8:00 and 10:00 CET, with core working hours from 10:00 to 15:00 CET.
  • Hybrid Work: Work 3 days in the office and 2 days remotely (Berlin employees).
  • Work from Abroad: Up to 10 remote working days per year outside Germany (employees).
  • Team Events: Regular team events and access to the NLND community network.
  • Feedback & Growth: Regular feedback and development sessions.
  • Annual Bonus: Performance-based bonus.
  • Vacation: 24 paid vacation days per year (full-time employees).

Skills Required

  • Proven experience as a game designer on narrative-driven or systems-focused games
  • Strong understanding of decision-based design, state management, and consequence-driven gameplay
  • Ability to translate high-level design goals into clear, implementable systems and specifications
  • Experience collaborating with writers, narrative designers, UX professionals, engineers, and producers
  • Strong analytical and balancing skills related to pacing, progression, and player pressure
  • Clear written communication skills and experience producing structured design documentation
  • Comfort working with task tracking and documentation tools in a production environment
  • Prior experience working on Suzerain or familiarity with its design format and systems
  • Experience designing political, strategy, or simulation-driven gameplay
  • Familiarity with UI-heavy or text-forward game interfaces
  • Experience iterating on live or content-heavy projects within milestone-driven schedules
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The Company
19 Employees
Year Founded: 2019

What We Do

Torpor Games is a Berlin-based indie video game company founded in 2019. It creates thought-provoking entertainment designed to broaden horizons, shift perspectives, and challenge morality through engaging, provocative experiences. The studio develops the critically acclaimed Suzerain and upcoming The Conformist, narrative-focused games set in the same fictional universe, combining multiple disciplines to deliver socially and politically reflective interactive entertainment.

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