Game Designer (3C)

Posted 4 Days Ago
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Wrocław, Dolnośląskie, POL
In-Office
Mid level
Gaming
The Role
Designs and delivers combat and player-control features, including weapons, advanced driving, input mapping, character control, and camera systems. Collaborates closely with programmers and animators, writes and maintains feature specifications, contributes to implementation using in-engine tools and scripting, and tunes and balances features. Conducts comparative game benchmarks, gathers feedback through reviews, documents decisions, and reports progress directly to the Game Director.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

You’ll join the Player 3C Team as the designer embedded with our programmers and animators, working on how the game feels to play.

Weapons, advanced driving, input mapping and other Combat/3C features will be yours to design and see through to the player’s hands. You’ll report directly to the Game Director, so you’ll have real influence on the direction of the game.

Your goal:

  • Design and deliver Combat/3C features, from concept and iterations through implementation and balancing.

Your daily tasks:

  • Designing new weapons, advanced driving mechanics, input mapping and other Combat/3C features, aligned with the direction set by the Game Director.

  • Working daily with programmers and animators, speaking their language and keeping the feedback loop short.

  • Writing feature specs, refining them with programmers, and adapting them as implementation reveals new constraints and opportunities.

  • Contributing to implementation by providing clear guidelines, supporting the team along the way, and configuring, balancing and tuning your features in our proprietary engine and tools.

  • Running deep benchmarks of comparable features in other games to ground your design decisions in evidence.

  • Conducting internal and external reviews and turning the feedback into concrete improvements.

  • Maintaining clear, consistent design documentation, and reporting progress, setbacks and proposed solutions directly to the Game Director, challenging the direction when you see a better path.

Qualifications

  • Minimum 3 years of experience in a similar position, with at least 1 shipped AA/AAA title.

  • Solid understanding of combat, character control and camera design, and how they shape moment-to-moment gameplay.

  • Hands-on experience with in-engine tools, scripting or visual scripting, enough to contribute to implementation and tune your own features.

  • Proven ability to collaborate closely with programmers and animators.

  • Ability to work independently with a structured, professional approach to design and production.

  • Excellent written and verbal communication skills, including clear specs and documentation.

  • Very good command of English.

  • An open and supportive attitude towards all members of the development team.

Nice to have:

  • Knowledge of Dying Light games.

  • Experience with first-person (FPP) games.

  • Experience with open-world games.

  • Experience with proprietary engines and tools.

Additional Information

What we offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

Skills Required

  • Minimum 3 years of experience in a similar position
  • At least one shipped AA or AAA title
  • Solid understanding of combat, character control, and camera design
  • Hands-on experience with in-engine tools, scripting, or visual scripting
  • Experience collaborating closely with programmers and animators
  • Ability to work independently with a structured, professional approach
  • Excellent written and verbal communication skills, including specifications and documentation
  • Very good command of English
  • Open and supportive attitude toward development team members
  • Knowledge of Dying Light games
  • Experience with first-person games
  • Experience with open-world games
  • Experience with proprietary engines and tools
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The Company
HQ: Wrocław
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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