Game Design Intern (World Content & Systems) – Skull & Bones

Reposted 2 Days Ago
Be an Early Applicant
Singapore, SGP
In-Office
Internship
Gaming
The Role
As a Game Design Intern, you will assist in designing world activities and challenges, create game content, and configure gameplay data.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Southeast Asia’s largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed® game since Assassin's Creed® II, Immortals Fenyx Rising™, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones™ which was launched in February 2024.

Job Description

Join the Ubisoft Singapore team as a Game Design Intern on Skull & Bones, where you’ll collaborate closely with our world design team to craft engaging activities, challenges, and systems across the game’s open world. You’ll learn how loot, economy, and content distribution are balanced to create compelling player experiences.

YOUR DAILY ADVENTURE

  • Assist in designing and refining world activities and challenges, ensuring variety and engaging gameplay.
  • Work with designers to create systemic, multiplayer-friendly content.
  • Support content distribution across the world to maintain pacing and progression balance.
  • Provide feedback on gameplay flow, challenge levels, and player incentives.
  • Configure gameplay data for upcoming content, including loot tables, economy parameters, and activity rewards.

Qualifications

What You’ll Bring

  • Able to commit to a full-time 6-months internship starting in Jan 2026.
  • Interest in gameplay systems design, quest creation, or world content for multiplayer games.
  • Understanding of systemic design and content balancing.
  • Familiarity with C# scripting is a plus.
  • Familiarity with data configuration or content implementation in a game engine.
  • Strong collaboration skills and ability to think creatively within constraints.
  • Passion for naval themes, open-world content, and player-driven activities.
  • Interest in gameplay system design.
  • Singaporeans and Singapore PRs only.

Additional Information

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!

Skills Required

  • Able to commit to a full-time 6-months internship starting in Jan 2026
  • Interest in gameplay systems design, quest creation, or world content for multiplayer games
  • Understanding of systemic design and content balancing
  • Familiarity with C# scripting
  • Familiarity with data configuration or content implementation in a game engine
  • Strong collaboration skills and ability to think creatively within constraints
  • Passion for naval themes, open-world content, and player-driven activities

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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