Game Balance Designer (temporary 3-month contract)

Posted 14 Days Ago
Be an Early Applicant
Hiring Remotely in Limassol, CYP
Remote
Senior level
Gaming • Mobile • Software
The Role
Rebuild and maintain the live F2P game economy: analyze data, build balance models and frameworks, tune live-ops and monetisation, design event synergies, and collaborate with producers, designers, and analysts to validate and ship data-backed changes.
Summary Generated by Built In
Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview 

We're looking for a Game Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops — moving from point-by-point tuning of individual events toward a coherent, interconnected approach.

This is a hands-on, analytical role: you will dive into the data yourself to understand how the game behaves today, build the models and frameworks needed for balancing, and work in close partnership with the producer, game designers and analysts to take your decisions through to production.

Key Responsibilities 

  • Diagnose the current state of the game economy through independent, hands-on data analysis
  • Systematically configure and maintain the in-game economy, including the monetisation layer
  • Design and tune live-ops balance — not only within individual events, but across the whole layer, accounting for how events interact with and influence one another
  • Establish a systematic workflow for live-ops balancing and an overall approach to rewards within events
  • Help shape the event calendar toward stronger synergy between events
  • Build and maintain balance models, documentation, charts and diagrams
  • Analyse balance and monetisation, and propose data-backed changes and improvements
  • Work with producer, game designers, level designers and analysts to validate and ship balance changes

Skills, Knowledge and Expertise

  • Senior or Lead-level experience in game design, game balance, or economy design on live F2P games
  • Strong understanding of F2P economies, including currencies, rewards, monetisation, offers, pricing, and player segmentation
  • Hands-on experience balancing progression, live-ops content and reward systems
  • Strong analytical skills and the ability to work independently with data using SQL and BI tools
  • Advanced Excel or spreadsheet modelling skills. Experience building economy simulations is a plus
  • Good understanding of statistics and A/B testing
  • Strong mathematical and systems-thinking skills
  • Ability to create clear, repeatable balancing frameworks and documentation
  • Experience with match-3, casual, puzzle, or other live-ops-heavy games is a plus

Skills Required

  • Senior or Lead-level experience in game design, game balance, or economy design on live F2P games
  • Strong understanding of F2P economies including currencies, rewards, monetisation, offers, pricing, and player segmentation
  • Hands-on experience balancing progression, live-ops content and reward systems
  • Strong analytical skills and ability to work independently with data using SQL and BI tools
  • Advanced Excel or spreadsheet modelling skills
  • Good understanding of statistics and A/B testing
  • Strong mathematical and systems-thinking skills
  • Ability to create clear, repeatable balancing frameworks and documentation
  • Experience building economy simulations
  • Experience with match-3, casual, puzzle, or other live-ops-heavy games
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The Company
HQ: London
405 Employees
Year Founded: 2017

What We Do

Recently named "The fastest growing company in Europe" by the Financial Times, Tripledot is one of the largest mobile gaming companies in the world, entertaining over hundreds of millions of people around the world. Forged by seasoned industry veterans from King, Facebook and Product Madness, our goal is to create the highest quality games for everyone to enjoy. With the belief that amazing games are created by amazing teams, Tripledot brings the best-of-the-best together. Currently our team consists of 500 people in offices in London, Warsaw, Barcelona and Jakarta.

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