Tripledot Studios
Jobs at Tripledot Studios
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Gaming • Mobile • Software
Own user acquisition and end-to-end marketing for one or two mobile game titles. Manage incentivized networks, coordinate UA, creative, monetization, product, and external partners, develop creative and monetization strategies, forecast budgets, project ROI, and optimize multimillion-pound marketing spend across hundreds of millions of impressions.
Gaming • Mobile • Software
Manage multiple technical projects across mobile games, studios, and publishing tools from kickoff through delivery. Coordinate SDK and platform rollouts, external studio requirements, integration issues, documentation, KPIs, and process automation. Lead two Integration Engineers by setting priorities, assigning work, supporting development, and hiring as the team expands. Collaborate with R&D, business teams, and external partners while translating technical requirements into actionable work.
Gaming • Mobile • Software
Leads the growth organization for three mobile games, owning acquisition, user acquisition budgets, ad monetization, creative testing, lifecycle marketing, VIP programs, experimentation, and growth strategy. Partners with Product, LiveOps, Economy Design, Creative, and Data Science to improve retention, monetization, player lifetime value, and profitable scale. Reports to the CEO and develops functional leaders and high-performing teams.
Gaming • Mobile • Software
Own profitable growth across three live mobile games by leading user acquisition, monetization, creative, lifecycle management, social, and VIP support. Set growth strategy, budgets, performance targets, experimentation, attribution, and advertising monetization. Lead functional teams, optimize acquisition and retention, partner with Product and Data Science, apply AI-powered workflows, and report investment recommendations to executive leadership.
Gaming • Mobile • Software
Creates hand-rendered 2D environment assets, props, objects, textures, and scenes for a live mobile game. Follows project art direction, technical pipelines, quality standards, and production schedules while adapting to new styles and tools. Performs initial quality checks, resolves feedback from leads, reports issues, and supports junior artists. Requires strong 2D painted environment and prop work, Photoshop expertise, art fundamentals, architectural understanding, and versatility across styles.
Gaming • Mobile • Software
Provide empathetic first-line support to global mobile game users through email, chat, in-app messaging, and social platforms. Troubleshoot account, rewards, gameplay, and technical issues; document tickets; escalate complex cases; monitor app reviews and social mentions; create help content; analyze customer feedback; track support KPIs; and collaborate with product, user acquisition, and engineering teams to improve the player experience.
Gaming • Mobile • Software
Lead product strategy and roadmap for a mobile game or major live-game area. Use player and market data to prioritise opportunities, design and evaluate A/B tests, optimise hybrid monetisation (IAP + ads), partner with designers, developers and analysts, collaborate with UA for launches and scaling, set and monitor KPIs, and recommend iterate/scale/stop decisions while supporting a Product Analyst.
Gaming • Mobile • Software
Analyze large-scale player data to identify behavioral patterns, evaluate product changes, design A/B tests, and uncover opportunities to improve engagement, monetization, retention, and churn. The role partners with Product Managers to define KPIs, build user segments, support LiveOps and game economy decisions, and translate analysis into actionable product recommendations.
Gaming • Mobile • Software
Create high-volume video advertisements for mobile game marketing campaigns using gameplay footage, UI assets, motion graphics, transitions, typography, and lightweight animation. Develop creative variations, test hooks, iterate based on performance data and feedback, and collaborate with creative producers and 2D and playable teams to deliver polished assets quickly and at scale.
Gaming • Mobile • Software
Own day-to-day production of user acquisition creatives across motion, playable, and art disciplines. Coordinate contributors, manage priorities, schedules, capacity, and delivery quality while developing and pitching creative concepts. Provide constructive feedback, resolve blockers, and improve scalable production workflows in partnership with the Lead Creative Producer.
Gaming • Mobile • Software
Build and operate a centralized game event data hub by developing data ingestion, preparation, orchestration, quality checks, backfills, metadata management, monitoring, and alerting. Collaborate with data engineers across studios to align shared solutions with existing patterns. Contribute to productionizing, monitoring, and maintaining machine learning pipelines as responsibilities expand.
Gaming • Mobile • Software
Creates static and 2D marketing assets for mobile games, including ads, store assets, ASO creatives, and promotional artwork. Adapts game art into polished compositions, supports motion and playable teams, produces creative variations for testing, and maintains visual consistency. Collaborates with creative, marketing, and game teams to interpret briefs, incorporate feedback, and deliver high-quality work on schedule in a fast-paced environment.
Gaming • Mobile • Software
Build and rapidly iterate AI-assisted playable advertisements and interactive game prototypes. Develop new gameplay concepts, mechanics, reusable production tools, and components while collaborating with creative producers. Use AI coding workflows to prototype quickly, incorporate creative and performance feedback, and improve engagement. The role requires creative execution, problem-solving, communication, prioritization, and the ability to deliver multiple iterations within tight timelines.
Gaming • Mobile • Software
Designs and builds levels for casual and hyper-casual mobile puzzle games, balancing progression, pacing, difficulty, mechanics, and player flow. Collaborates with art, product, game design, and development teams; uses playtest feedback and game metrics to iterate. Maintains level documentation, researches new mechanics, addresses design issues, and mentors junior level designers.
Gaming • Mobile • Software
Design and build levels for casual and hyper-casual mobile puzzle games, shaping progression, pacing, difficulty, mechanics, tutorials, and player engagement. Collaborate with art, product, game design, and development teams; use playtesting, feedback, and game metrics to iterate on levels. Maintain level documentation, research new mechanics, resolve gameplay issues, and mentor junior level designers.
Gaming • Mobile • Software
Design and build levels for casual and hyper-casual mobile puzzle games. Responsibilities include balancing progression, pacing, difficulty, mechanics, and player flow; incorporating narrative goals; analyzing playtest feedback and metrics; documenting levels; researching new mechanics; and collaborating with art, product, game design, and development teams. The role also mentors junior level designers and requires strong Unity and level-editor experience.
Gaming • Mobile • Software
Lead product strategy and LiveOps for Wordscapes, owning the roadmap, game economy, events, content, offers, experiments, and key performance indicators. Partner with design, production, engineering, and analytics teams to improve engagement, retention, monetization, and long-term player value. Analyze cohorts, funnels, segments, and experiments to guide prioritization and follow-up decisions for a live free-to-play mobile game.
Gaming • Mobile • Software
Lead product strategy and LiveOps for Wordscapes, owning the roadmap, game economy, progression, events, offers, experiments, and key performance indicators. Partner with Design, Production, Engineering, and Analytics to improve player engagement, retention, monetization, and long-term game health. Analyze cohorts, funnels, segments, and A/B tests to guide prioritization and follow-up decisions while leading a cross-functional product pod.
Gaming • Mobile • Software
The HR Director will lead Ludios’ people agenda, partnering with the Studio CEO and leadership team on employee relations, organizational design, workforce planning, succession planning, culture, and long-term HR strategy. The role requires hands-on leadership, close collaboration with central HR teams, support for organizational scaling and change, and practical implementation of people initiatives across a diverse, international workforce.
Gaming • Mobile • Software
Leads the Ludios studio’s complete people agenda, partnering with the CEO and leadership team on HR strategy, employee relations, workforce planning, organisational design, succession, culture, and capability development. The role drives practical HR initiatives, supports organisational scaling and change, advises on sensitive employee matters, and collaborates with Tripledot’s central HR teams to align studio practices with broader people strategy.



