Tripledot Studios

HQ
London
Total Offices: 5
405 Total Employees
Year Founded: 2017

Jobs at Tripledot Studios

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12 Hours AgoSaved
In-Office
Berlin, DEU
Gaming • Mobile • Software
Design and optimize casual puzzle games across gameplay loops, mechanics, progression, levels, player experiences, and monetization. Partner with Turkish external development studios throughout the development pipeline, analyze player data and trends, optimize retention and monetization funnels, and collaborate with developers and stakeholders to align products with business goals. The role also monitors market trends and supports live operations, experimentation, and data-informed iteration.
17 Hours AgoSaved
In-Office
Berlin, DEU
Gaming • Mobile • Software
Analyze mobile gaming markets, competitors, product launches, game design, creative strategies, and growth trends. Identify emerging opportunities and underserved audiences, then translate findings into recommendations for Lion Studios’ product pipeline and growth strategy. Support partner studios from ideation through execution, prepare market and game analyses, present insights to creative and commercial stakeholders, and explore AI tools to improve research and recurring workflows.
21 Hours AgoSaved
In-Office
DKI Jakarta, IDN
Gaming • Mobile • Software
Supports mobile game monetisation by optimizing marketing revenue and ad impressions, improving operational processes and performance dashboards, and identifying competitor advertisements. Works closely with Product and Marketing teams in a fast-paced, collaborative environment. The role requires exceptional attention to detail, organization, English communication skills, analytical thinking, and enthusiasm for mobile gaming and adtech.
YesterdaySaved
In-Office
Toronto, ON, CAN
Gaming • Mobile • Software
Produce mid-complexity 2D assets for mobile game features, events, and live-ops using AI and traditional illustration. Refine AI outputs to production quality, follow style guides, optimize assets for mobile, collaborate with Art, Product, and Design, iterate from feedback and data, and contribute to art guidelines and workflows.
2 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile • Software
Lead cross-functional teams (≈30) to deliver mobile game features from prototype to live operations. Manage roadmaps, agile ceremonies, dependencies, risk, reporting, and stakeholder alignment while optimizing processes and resolving team conflicts to deliver high-quality, data-informed products.
2 Days AgoSaved
In-Office
Berlin, DEU
Gaming • Mobile • Software
Lead ad monetisation strategy for a portfolio of mobile games: build and optimize ad waterfalls, integrate and manage ad partners, run A/B tests, track eCPM/ARPDAU/fill rate, and collaborate with product, UA, and engineering to drive revenue and monetisation innovations.
2 Days AgoSaved
In-Office
London, Greater London, England, GBR
Gaming • Mobile • Software
Lead cross-functional teams (~30) to deliver mobile game features from prototype to live operations. Manage roadmaps, Agile ceremonies, dependencies, risks, and reporting while balancing product quality and business goals. Resolve conflicts, optimize processes, and coordinate with central teams (UA, Data, Tech) to ensure timely, high-quality releases.
3 Days AgoSaved
In-Office
DKI Jakarta, IDN
Gaming • Mobile • Software
Design, analyze, and iterate casual game levels using player data. Optimize funnels for retention and monetization, run experiments, playtest builds, collaborate cross-functionally, mentor designers, and use AI and in-house tools to improve workflows and efficiency.
3 Days AgoSaved
Remote
Minsk, BLR
Gaming • Mobile • Software
Validate backend services and mobile app quality by testing APIs, data flows, integrations and end-to-end user impact. Perform manual testing across environments, manage bug lifecycle, report results to stakeholders, collaborate with developers on debug tools and test strategy, and recommend quality improvements.
Gaming • Mobile • Software
Lead engineering for PuzzlePlay: own technical roadmap, design scalable React Native solutions, manage and mentor developers, collaborate with Product/Design/Backend, ensure delivery quality, CI/CD, testing, and platform reliability while engaging stakeholders.
4 Days AgoSaved
In-Office
DKI Jakarta, IDN
Gaming • Mobile • Software
Build and maintain clean, reusable C# systems for mobile games. Optimize memory, object pooling, and GC; profile and fix performance issues. Integrate backend APIs, local storage, and real-time multiplayer features. Collaborate with cross-functional teams and transition C# expertise into Unity game engineering through mentorship.
5 Days AgoSaved
In-Office
Toronto, ON, CAN
Gaming • Mobile • Software
Lead and contribute to technical art for live mobile bingo titles: implement UGUI, integrate assets, author mobile-friendly shaders, build editor tooling and pipelines, own performance budgets, manage source control, and lead/mentor the Technical Art team to maintain visual quality and runtime performance.
5 Days AgoSaved
Remote
Serbia
Gaming • Mobile • Software
Design, implement and productionize ML algorithms for personalization in mobile games. Build prototypes, run experiments and A/B tests, monitor player data, and collaborate across data, engineering and product teams to improve retention, revenue and player experience.
5 Days AgoSaved
Remote
26 Locations
Gaming • Mobile • Software
Design, prototype, and deploy ML models for personalization in mobile games. Implement and evaluate algorithms (including RL and generative methods), run A/B tests, convert prototypes to production via MLOps, monitor player data, and collaborate with product, engineering, and analytics teams to improve retention and monetization.
5 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile • Software
Build, prototype, and productionize ML models for personalization in mobile games. Design experiments and A/B tests, monitor player data, and translate research into deployable code while collaborating with cross-functional teams.
5 Days AgoSaved
In-Office
Warsaw, Warszawa, Mazowieckie, POL
Gaming • Mobile • Software
Design, prototype, and productionize ML models for personalization in mobile games. Build experiments and A/B tests, monitor player data, collaborate with engineering and product teams, and document work to improve retention, revenue, and player experience.
5 Days AgoSaved
In-Office
London, Greater London, England, GBR
Gaming • Mobile • Software
Design, prototype, and implement machine learning models for game personalization. Convert prototypes into production-quality code, deploy via MLOps practices, and run A/B tests. Monitor player data, iterate models to improve retention and revenue, and document/share results across product and studio teams.
5 Days AgoSaved
In-Office
Berlin, DEU
Gaming • Mobile • Software
Design, prototype, and deploy machine learning models for personalization in mobile games. Run experiments and A/B tests, convert prototypes to production-grade code using MLOps practices, monitor player data, and document results while collaborating with cross-functional teams to improve retention, revenue, and player experience.
5 Days AgoSaved
In-Office
London, Greater London, England, GBR
Gaming • Mobile • Software
Deliver and validate statistical logic for a company-wide experimentation platform. Prototype analyses in Python, perform independent QA of platform outputs, investigate discrepancies, automate QA where possible, collaborate with Data Engineering, BI, ML and product teams, and contribute to future statistical and ML initiatives.
5 Days AgoSaved
In-Office
Berlin, DEU
Gaming • Mobile • Software
Prepare and deliver monthly management accounts and month-end close, produce revenue share calculations and reports, analyse revenue and margins, provide commercial insight, improve reporting and controls, automate processes, and partner with stakeholders to support decision-making.