Tripledot Studios
Jobs at Tripledot Studios
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Gaming • Mobile • Software
Lead and mentor a small Technical Art team while hands‑on building and optimizing Unity game features. Implement Unity UI, write custom C# components, create animations, particle effects and custom shaders, and collaborate across teams to ensure performant visuals for live and new titles.
Gaming • Mobile • Software
The Senior Product Analyst will analyze game performance, research player behavior, and provide data-driven recommendations to enhance engagement and monetization metrics in mobile gaming.
Gaming • Mobile • Software
The Senior Product Analyst will research player behavior, analyze game performance, and provide data-driven recommendations to improve retention, engagement, and monetization in mobile games.
Gaming • Mobile • Software
The Senior Product Analyst will research player behavior, analyze game performance, and provide actionable recommendations to enhance retention, engagement, and monetization metrics in mobile gaming.
Gaming • Mobile • Software
The Project Manager will oversee multiple concurrent projects, manage development processes, optimize resources, and ensure effective communication across teams to deliver exceptional gaming experiences.
Gaming • Mobile • Software
The Product Director will oversee the performance of Clockmaker, manage LiveOps, drive product improvements, and evaluate new opportunities for casual games.
Gaming • Mobile • Software
The 2D Artist will create hand-rendered environment assets for a game, adhering to deadlines and art guidelines, while supporting junior artists.
Gaming • Mobile • Software
Lead end-to-end QA for mobile games: define and execute test cases, review logs with Charles/Mac Console/Android Studio, validate ads and payments, report app and developer-message changes, use Jira/TestRail, analyze MySQL/Firebase data, and support post-release quality activities.
Gaming • Mobile • Software
Lead end-to-end production of creative assets (static, video, UGC, ASO creatives, playable ads). Source and manage external vendors, write briefs and scripts, run tests and market research, analyse creative performance, and propose data-backed experiments to optimise results.
Gaming • Mobile • Software
Lead end-to-end production of creative assets (videos, static images, UGC, ASO, playable ads). Manage concepts, vendor partnerships, testing, and performance analysis. Drive experiments informed by market research and optimise creatives for mobile advertising success.
Gaming • Mobile • Software
Design and iterate core gameplay, progression, balance, and early meta/LiveOps for hybrid-casual puzzle prototypes. Create and maintain design documentation, analyze gameplay metrics, propose solutions, and collaborate with R&D, artists, producers, and developers to shape prototypes from concept to early production.
Gaming • Mobile • Software
Lead cross-functional teams to develop and launch mobile game features, define roadmaps, use analytics and player feedback to drive decisions, generate and test game concepts, manage large-scale feature delivery and live-ops, hire and mentor product managers, and ensure alignment with company strategy.
Gaming • Mobile • Software
Drive product quality for the Clockmaker mobile project by testing across iOS, Android, Amazon, WebGL and UWP. Analyze requirements, create and maintain TestRail test cases, file and track bug reports, work with CI/CD pipelines, support fixes, optimize QA processes, and collaborate with development teams.
Gaming • Mobile • Software
Lead a team of playable developers, champion AI-assisted development, prototype and productionise automation and asset tooling, define scalable frameworks and engineering standards, remain hands-on building HTML5 playables, and partner with stakeholders to deliver playable ads across studios.
Gaming • Mobile • Software
Lead and mentor a team of playable ads developers, establish engineering practices and scalable frameworks, champion AI-assisted development and automation, prototype and productionise tooling for playable workflows, remain hands-on building playables, and collaborate with stakeholders to ensure consistent delivery across studios.
Gaming • Mobile • Software
Lead technical development of HTML5 playable ads, manage and coach playable developers, implement engineering best practices, build automation and AI-accelerated workflows, evaluate generative AI tools, improve pipelines and repository management, and remain hands-on creating playables while partnering with stakeholders across studios.
Gaming • Mobile • Software
Lead QA for the Clockmaker mobile project: test across iOS, Android, Amazon, WebGL and UWP; analyze requirements; create and maintain TestRail cases; report and verify bugs; collaborate with developers; use CI/CD and platform tooling to improve product quality and team processes.
Gaming • Mobile • Software
Lead and mentor a team of playable ads developers, establish engineering standards and scalable frameworks, champion AI-accelerated development and automation, prototype and productionise tools for asset generation and export, improve pipelines and repo management, remain hands-on building playables, and collaborate with stakeholders across studios to deliver playable ad creative.
Gaming • Mobile • Software
As a Senior DevOps Engineer, you will build and maintain AI/ML infrastructure, support effective data access, and optimize production workflows across various teams.
Gaming • Mobile • Software
The Senior DevOps Engineer will build and maintain AI/ML infrastructure, ensuring efficient deployment of models and enhancing productivity, collaborating across various teams.



