Expression of Interest (Kuala Lumpur)

Reposted 5 Days Ago
Be an Early Applicant
Kuala Lumpur, WP. Kuala Lumpur, Kuala Lumpur
In-Office
Entry level
Gaming • Software
The Role
This is an expression of interest submission for potential future opportunities at Double Eleven in Kuala Lumpur.
Summary Generated by Built In

Don't see a vacancy that matches your preference?

Feel free to submit an expression of interest to join our Kuala Lumpur Double Eleven team via the apply link

If an opportunity comes up in the future that matches your preference, our Talent team will be in touch in the first instance

More about us? As a global gaming company, we’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76

Most recently, we worked with Rockstar Games to bring the beloved western experience Red Dead Redemption and its horror companion Undead Nightmare together for the first time on the Nintendo Switch and modern PlayStation systems

Check out our careers pages to learn more about us

#LI-DNI

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The Company
HQ: Middlesbrough
401 Employees
Year Founded: 2009

What We Do

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect 2 with Paradox Interactive, Grounded with Obsidian Entertainment, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects. The studio recently developed Switch and PlayStation 4 versions of Red Dead Redemption.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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