Double Eleven
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Recently posted jobs
Gaming • Software
Lead and mentor a graphics team while contributing hands-on to a custom engine. Define rendering strategy with technical leadership, liaise with clients and vendors, implement critical graphics features, and oversee profiling, optimization, memory/performance budgets, and modern rendering technology adoption.
Gaming • Software
Lead architecture and implementation of a next-generation, GPU-driven rendering pipeline and RHI. Optimize GPU performance and memory, build hardware ray tracing and cross-platform shader compilation, profile and fix GPU bottlenecks, and mentor the rendering team on low-level APIs and debugging across PC and console platforms.
Gaming • Software
This is an expression of interest submission for potential future opportunities at Double Eleven in Kuala Lumpur.
Gaming • Software
Create high-quality game-ready hard and soft-surface assets (props, clothing, armour, weapons, environments) by modelling, high/low poly workflow, UVs, baking, PBR texturing, and engine integration. Optimize assets for memory and performance, set up materials/LODs/collision, perform art passes, estimate workloads, and collaborate with the team. Portfolio required.
Gaming • Software
Create high-quality concept art and production illustrations for characters, environments, and marketing. Iterate from thumbnails to final renders, ensure technical feasibility, reskin assets, collaborate with Art Lead, Tech Artist, Designers and QA, and meet deadlines while aligning to established art direction.
Gaming • Software
Expression of interest for roles at Double Eleven UK. Candidates can submit applications to be held for 12 months; Talent will contact applicants if a future vacancy matches their preferences. Company overview, flexible working hours, and workplace culture details included.
Gaming • Software
The Art Director will create and lead the vision of projects, directing artists to deliver high-quality content, manage schedules, and ensure art direction aligns with gameplay design. Responsibilities include team leadership, maintaining art pipelines, and cross-discipline coordination for a live service game.
Gaming • Software
As a Senior Graphics Programmer, you will develop rendering features, optimize shaders, collaborate with teams, and mentor others at Double Eleven.
Gaming • Software
Create high-quality AAA 3D assets (hard-surface and organic) from concept to game-ready implementation. Optimize models, UVs and PBR materials, implement assets in engines, troubleshoot technical/artistic issues, mentor artists, and improve art pipelines while delivering to schedule.



