Expert In-Game Cinematographer

Posted 5 Days Ago
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Warsaw, Warszawa, Masovian, POL
In-Office
19K-26K Annually
Senior level
Gaming
The Role
Lead in-game cinematography and capture high-quality footage and screenshots for trailers and marketing. Design and record custom in-engine scenes, manage capture pipelines across consoles and PC, mentor juniors, collaborate with cross-functional teams, and drive standards, tools, and workflows for gameplay capture and production.
Summary Generated by Built In
Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We’re looking for a creative expert to help guide our In-Game Cinematography and wider Game Capture team in the Warsaw HUB of CD PROJEKT RED.

You will be tasked with capturing high quality footage from our games and present them in the most attractive way. You will support the team by capturing long B-rolls or single shots that will be used in trailers and other promotional videos. The captures are used by various marketing teams, devs, as well as external partners or companies. You will also be tasked with occasionally creating and capturing custom in-engine scenes or helping our Marketing Cinematic Artist do so. In addition to video game capture, you will also occasionally prepare marketing materials in the form of screenshots, mentor other team members, and oversee the creative process of team tools with outsourcing companies.

Responsibilities:
Video Game Capture

  • Preproduction: Playing & capturing CDPR games in various stages of production. Mastering the gameplay in each of its games. Preparing saves for the future etc.
  • Preproduction: choosing and agreeing with the client(s), which part of the game will be shown. Agreeing what type of shots will be needed for trailer/chosen video project.
  • Preproduction: Setting up necessary work environment (proper game builds, debug commands, consoles).
  • Production: Recording and editing (if necessary) of final recordings. Keep iterating on game captures, obscuring bugs from the game, working with developers of particular project. Recording footage on PC and consoles.
  • Good cooperation with dev teams, coordinators, producers, editors, motion designers, sound designers, writers, brand team, development team, other 'clients' within the company and Game Capture Lead.
  • Extensive knowledge how to setup recording equipment and pipelines for different consoles (Playstation, Xbox, PC, Nintendo 2, etc).
  • Ability to be self-sufficient in realization of complex tasks (from brief up to final release of the asset).
  • Introducing new technologies and solutions that could help in day-to-day tasks. For example, gameplay capture tools or ways to archive various gameplay recordings, so we could have easy access to them in the future.
  • Sharing knowledge with the team and mentoring less experienced members.
  • Supporting the Lead at a creative level in assessing video capture created by the team.

Custom Cinematics

  • Design, iterate, and capture custom in-engine scenes for use in trailers and other marketing materials.

Screenshots

  • Ability to help Screenshot team with the occasional task. Applying strong photographic creative eye to block, light, compose, and capture.
  • Creating the highest possible quality screenshots and renders based on the engines and game builds used by CDPR to create key visuals and illustrations.
  • Preparation of staffing proposals that develop brief assumptions as well as technical, creative and aesthetic requirements using professional knowledge and experience.
  • Collaboration with the Producer, Lead, Art Directors and designers to achieve the best possible work results that meet quality requirements
  • Directs and mentors the work of junior artists and specialists, provides feedback, and collaborates with Leads, Designers, Engineers, and Directors to achieve project goals.
  • Sets the highest possible artistic standards in his discipline.
  • Designing and creatively supervising the tools used by the team to work on screenshots and renders.
  • Supporting the Lead at a creative level in assessing screenshots and renders created by the team.

Expert Role

  • Defines and continuously improves gameplay capture standards, workflows, and documentation.
  • Drives innovation in gameplay capture tools, pipelines, and production processes.
  • Acts as the primary expert for complex capture requests and technical challenges.
  • Establishes best practices adopted by the Video & Photography team.
  • Represents the discipline in cross-functional discussions related to capture quality and production workflows.
  • Evaluates emerging technologies and industry trends, recommending solutions that improve quality and efficiency.

Qualifications

  • At least 7 years working as a capture artist, with at least 1 of those years in a senior role, supervising juniors and overseeing creative quality within your department.
  • Advanced knowledge about CDPR games, an excellent, hardcore player. Proficiency in Unreal, knowledge of REDengine and other game engines. Experience with editing software (Resolve or Premiere). Ability to tell a story in cinematic and creative way. Good English.

Nice to have

  • Professional photography or videography experience.
  • Extensive Unreal engine experience, working with Sequencer and/or Take Recorder.

Additional Information

Working mode

Office-First: working primarily from the Warsaw studio in a full time or hybrid mode. Relocation is required.

Health & Well-Being

  • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives.
  • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
  • Annual screenings for cancer prevention covered by the company.
  • Psychological and psychiatrist care — free mental health support and various well-being initiatives.
  • Sports card — gain access to a wide number of sporting and fitness facilities across the city.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
  • RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company.

Perks & Professional Growth

  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement.
  • Gifts for newborn rebels and regular chances to nab some cool swag!

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​canteens.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • Sustainability is an ongoing commitment for us, and our campus has  electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
  • No dress-code — we like to keep it casual.

Estimated pay range for this position: 18 900 - 26 000 PLN gross monthly. This role may be eligible for a long term incentive program (option to purchase CDPR stock after the vesting period).
Final offers are dependent on job-related factors like experience and qualifications.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

#LI_Hybrid

Skills Required

  • At least 7 years working as a capture artist
  • At least 1 year in a senior role supervising juniors and overseeing creative quality
  • Advanced knowledge about CDPR games and strong hardcore player experience
  • Proficiency in Unreal Engine
  • Knowledge of REDengine and other game engines
  • Experience with editing software (DaVinci Resolve or Adobe Premiere)
  • Extensive knowledge of recording equipment and capture pipelines for PlayStation, Xbox, PC, Nintendo consoles
  • Experience recording footage on PC and consoles and preparing game builds/debug setups
  • Ability to design and capture custom in-engine cinematics and tell cinematic stories
  • Ability to mentor junior team members and provide creative oversight
  • Office-first role based in Warsaw; relocation required
  • Good English communication skills
  • Professional photography or videography experience
  • Extensive Unreal Engine experience with Sequencer and/or Take Recorder
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The Company
HQ: Warsaw
958 Employees
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games. The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe. Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver. The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs. As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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