Expert Character Artist

Posted 9 Days Ago
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Hiring Remotely in San Mateo, CA, USA
Remote or Hybrid
128K-189K Annually
Senior level
Gaming
The Role
Create benchmark-quality characters, creatures, and weapons across sculpting, modeling, topology, UVs, baking, texturing, materials, optimization, and Unreal Engine integration. Own complex assignments, solve artistic and technical challenges, establish production standards, collaborate across disciplines, mentor artists, manage priorities, and oversee external art vendors to ensure high-quality deliverables aligned with project direction.
Summary Generated by Built In

WE ARE GAME MAKERS

Who We Are:

At 31st Union, we are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

As an Expert Character Artist, you’ll be a key contributor to the quality and evolution of our project's character art. You’re an exceptional 3D artist and visual problem solver who can translate character concepts and broad creative goals into compelling, production-ready assets.

Working closely with the creative team and cross-discipline partners, you’ll take on complex, high-impact assignments and turn ambiguous artistic or technical problems into practical solutions. You will operate with a high degree of autonomy while remaining aligned with the project's art direction and production needs.

Through the quality of your craft and collaboration, you’ll raise the bar for character art across the studio.

What You'll Do:

  • Create benchmark characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, bakes, texture painting, materials, and engine integration.
  • Own complex character assignments, translating concepts and briefs into visually compelling, technically sound assets that support gameplay, animation, narrative, and project-wide art direction.
  • Help establish and uphold visual and technical standards through benchmark assets, documentation, and practical solutions that improve consistency and production quality.
  • Partner with art and cross-discipline teams to resolve challenges and ensure assets deform, perform, and read as intended in game.
  • Mentor other artists through thoughtful critique and example-setting while actively identifying opportunities to improve workflows and processes.
  • Self-manage assignments and priorities, maintaining alignment with leadership while proactively identifying dependencies and risks.
  • Provide craft oversight for external art vendors by clarifying expectations, reviewing deliverables, giving actionable feedback, and ensuring work meets established visual, technical, and production standards.

What'll Make You A Great Fit:

  • Typically 8+ years of professional character art experience in games, with experience contributing to multiple shipped titles.
  • An exceptional online portfolio (with breakdowns) demonstrating character work that illustrates artistic judgment, technical execution and stylistic range.
  • Mastery of anatomy, proportion, costume, color, materials, and design.
  • Expert command of real-time character pipelines including; high-resolution sculpting and modeling, game topology, UVs, texturing (realistic and non-photorealistic), PBR and NPR materials, performance optimization, and engine integration.
  • Expert proficiency with ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop, and/or equivalent software.
  • Demonstrated ability to solve complex visual and technical problems, resolve production tradeoffs, work within an established visual direction, and improve quality while supporting downstream departments.
  • Proven ability to work independently, make sound craft decisions, manage complex assignments, collaborate effectively across disciplines, communicate clearly, and mentor other artists.

The pay range for this position in California at the start of employment is expected to be between $127,500 and $188,700 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

#LI-Remote
#LI-Onsite
#LI-Hybrid

Skills Required

  • Typically 8+ years of professional character art experience in games
  • Experience contributing to multiple shipped titles
  • Exceptional online portfolio with character-art breakdowns
  • Mastery of anatomy, proportion, costume, color, materials, and design
  • Expert command of real-time character art pipelines, including high-resolution sculpting, modeling, game topology, UVs, texturing, PBR and NPR materials, performance optimization, and engine integration
  • Expert proficiency with ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop, or equivalent software
  • Ability to solve complex visual and technical problems and resolve production tradeoffs
  • Ability to work within an established visual direction and support downstream departments
  • Ability to work independently and manage complex assignments
  • Effective cross-disciplinary collaboration and clear communication
  • Experience mentoring other artists
Am I A Good Fit?
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The Company
HQ: San Mateo, CA
146 Employees
Year Founded: 2019

What We Do

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

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