Engine Programmer

Posted 22 Days Ago
Be an Early Applicant
Cary, NC, USA
In-Office
147K-216K Annually
Mid level
Gaming • Metaverse
The Role
Analyze and resolve stability and performance issues across diverse PC hardware. Optimize CPU/GPU performance, platform toolchains, low-level systems (allocators, file/input systems). Monitor live-release data, address player-facing issues, and maintain Fortnite support across PC storefronts, OSes, and architectures while collaborating with Unreal and Fortnite teams.
Summary Generated by Built In
WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINEWhat We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

The Fortnite Tech Desktop team is looking for an experienced Engine Programmer to enhance the player experience on the PC platform. You will work with other programmers and directly contribute to building and improving our Desktop platform support to an industry-leading state.

This role covers a wide range of specialties, focusing on stability and performance programming and ensuring critical features are available and performant for the Fortnite user base.

In this role, you will
  • Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations; this includes identifying solutions in such areas as:
    • Solving CPU and GPU performance and compatibility issues
    • Making improvements to platform toolchains, i.e., compiler/linker support, SDK upgrades, platform-specific data management tools, debugger integration, crash reporting, etc.
    • Improvements in low-level systems that interface with platform APIs, i.e., memory allocators (physical and virtual), file systems, and input systems
  • Monitor stability and performance data from Fortnite releases, address live issues that players are facing, and improve Unreal Engine’s systems and applications in Fortnite-specific use cases
  • Build and maintain Fortnite's support across PC storefronts, operating systems, and architectures, including Epic Games Store and Microsoft Store builds and Windows on ARM
  • Collaborate with a variety of other Epic teams within Fortnite and Unreal Engine to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward
What we're looking for
  • Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
  • Experience in profiling and optimizing a large codebase
  • Ability to diagnose, debug, and action complex problems coming from a live-service title and experience in handling stability issues
  • Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level
  • Experience with Linux, such as profiling and optimizing code that also runs on servers, is preferred
  • Experience with OS-level systems, Windows/Linux APIs, and common frameworks is a plus

This role is open to multiple locations in North America (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range
$147,311$216,057 USD
Washington Base Pay Range
$133,919$196,415 USD
ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Skills Required

  • Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect core engine systems
  • Experience in profiling and optimizing a large codebase
  • Ability to diagnose, debug, and address complex stability issues from a live-service title
  • Demonstrated ability to reason about and debug large, interacting systems from macro to micro levels
  • Experience with Linux (profiling and optimizing server/run-on-Linux code)
  • Experience with OS-level systems, Windows/Linux APIs, and common frameworks

Epic Games Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Epic Games and has not been reviewed or approved by Epic Games.

  • Healthcare Strength Health coverage is described as comprehensive—often free—and includes medical, dental, vision, and access to therapy sessions. Feedback suggests these offerings are a standout element of the overall package.
  • Equity Value & Accessibility Stock options and sizable bonuses are highlighted as meaningful parts of total compensation, with some describing pay as unmatched. Feedback suggests equity and incentives materially enhance perceived compensation.
  • Leave & Time Off Breadth Generous time off, paid holidays, and sabbaticals are referenced alongside improvements in work-life balance. Feedback suggests paid leave breadth helps offset demanding periods.

Epic Games Insights

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The Company
HQ: Cary, NC
5,500 Employees
Year Founded: 1991

What We Do

Founded in 1991, Epic Games is an American company founded by CEO Tim Sweeney. The company is headquartered in Cary, North Carolina, and has more than 50 offices worldwide. Today Epic is a leading interactive entertainment company and provider of 3D engine technology. Epic operates one of the world’s largest games, Fortnite, and Epic has over 600 million accounts with over 5 billion friend connections across Fortnite, Fall Guys, Rocket League, and the Epic Games Store. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content.

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