Epic Games

HQ
Cary
Total Offices: 11
5,500 Total Employees
Year Founded: 1991

Jobs at Epic Games

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Recently posted jobs

22 Hours AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Oversee build and release management for the Fortnite Ecosystem across multiple platforms and products. Responsibilities include release scheduling, coordination, quality control, platform certification, content approvals, build and integration monitoring, bug triage, release documentation, and deployment readiness. The role develops scalable release processes, manages release managers, coordinates cross-functional teams, and communicates exceptions, known issues, and approvals to stakeholders.
22 Hours AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Develop and automate testing for Epic’s internal art tools, web applications, pipelines, and AI workflows. Responsibilities include writing test plans, unit, integration, and end-to-end tests; building test frameworks; evaluating AI model performance; supporting release testing; investigating failures; and using AI-assisted tools for test creation and triage. The intern will collaborate with engineers and technical artists while gaining experience with CI systems and software quality processes.
22 Hours AgoSaved
In-Office
Vancouver, BC, CAN
Gaming • Metaverse
Oversee release management for the Fortnite Ecosystem, coordinating schedules, build integration, QA, bug triage, certification, approvals, release content, documentation, and live deployment across teams and platforms. The role develops scalable release processes, manages release managers, resolves build issues, communicates exceptions, and partners with development, publishing, sales, marketing, and external certification organizations.
22 Hours AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Oversee build and release management for the Fortnite Ecosystem across multiple platforms and products. Responsibilities include scheduling, coordination, quality control, platform certification, release content planning, build and integration monitoring, bug triage, release documentation, approvals, and live deployment readiness. The role also develops scalable release processes, manages release managers, coordinates cross-functional development teams, and communicates exceptions and release impacts.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming • Metaverse
Develop and enhance artist-facing tools within the Unreal Editor, focusing on geometry and texture processing, terrain authoring, procedural generation, and AI-assisted content creation. Collaborate with artists and developers to improve existing tools, create new user- and agent-driven workflows, and support major Unreal Editor initiatives in a large distributed codebase.
2 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming • Metaverse
Paid 6–12 month research internship developing and experimenting with ML models (vision, NLP, speech) for game agents, player safety, content generation, and developer tools. Tasks include data creation/analysis, end-to-end model design and prototyping, and collaborating with research scientists and engineers to deploy models.
3 Days AgoSaved
In-Office
London, Greater London, England, GBR
Gaming • Metaverse
Develop and extend artist-facing tools within the Unreal Editor for geometry, texturing, terrain authoring, and procedural generation. The role supports user-driven and agentic content-creation workflows, improves existing tools, creates new interaction paradigms, and collaborates with artists and engineering teams across major Unreal Editor initiatives. Strong C++ development, AI workflow experience, large-codebase development, and games or film industry artist-tool experience are required.
3 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Develop and extend artist-facing tools within the Unreal Editor, focusing on geometry and texture processing, terrain authoring, procedural generation, and agentic content-creation workflows. The role involves creating and refactoring tools, collaborating with artists and developers across teams, supporting internal and external users, and applying AI capabilities to improve artist productivity.
3 Days AgoSaved
In-Office
Vancouver, BC, CAN
Gaming • Metaverse
Develop and extend artist-facing tools within the Unreal Editor, focusing on geometry and texture processing, terrain authoring, procedural generation, and agentic content-creation workflows. Collaborate with artists and developers across teams, refactor existing tools, create new user- and AI-driven capabilities, and contribute to major Unreal Editor initiatives that improve content creator productivity.
3 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Develop and evolve artist-facing tools within Unreal Editor, focusing on geometry and texture processing, terrain authoring, procedural generation, and AI- or agent-driven content creation. Responsibilities include extending and refactoring existing tools, creating new workflows, collaborating with artists and developers, and contributing to major Unreal Editor initiatives.
5 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Own product strategy and execution across Fortnite’s Battle Pass, seasonal engagement, and social gameplay systems. Partner with development, analytics, marketing, publishing, and platform teams to improve player retention, engagement, and season health. Define measurable goals, interpret data, document product requirements, coordinate launches, and align stakeholders across multiple concurrent initiatives.
5 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Own product strategy and execution across Fortnite’s Battle Pass, seasonal engagement, and social gameplay systems. Partner with development, analytics, marketing, publishing, and leadership teams to improve player retention, engagement, and season health. Define measurable goals, interpret data, write product requirements, coordinate launches, and align stakeholders across multiple concurrent initiatives.
8 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Defines and delivers scoped improvements for Epic’s Discover Publish Tool. Works with engineers, product leads, operators, and partners to understand workflows, write requirements and acceptance criteria, analyze usage data, test features, provide feedback, and coordinate releases. The internship provides mentorship and hands-on experience taking product ideas from problem definition through delivery.
9 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Supports the Discover Publish Tooling product by defining scoped improvements, writing requirements and acceptance criteria, researching operator and partner workflows, analyzing usage data, testing features, coordinating releases, and measuring outcomes. Works with engineers, product leadership, and stakeholders while learning product management practices and delivering a real product improvement.
10 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Own the FamXP product roadmap and complex cross-product initiatives focused on children’s safety, privacy, and age-appropriate experiences. Lead strategy through launch, set team priorities, define product metrics, improve instrumentation, communicate with executives, and partner with engineering, design, QA, legal, policy, and analytics teams. Translate evolving global regulations into product requirements while balancing user, business, and compliance needs.
10 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Leads FamXP product strategy and complex cross-product initiatives focused on children’s and family safety, privacy, and age-appropriate experiences. Drives products from strategy through launch, establishes priorities, defines performance metrics, represents strategy to executives, and partners with engineering, design, QA, legal, policy, and analytics teams. Translates evolving global regulatory obligations into product roadmaps and deliverables while balancing user, business, and compliance needs.
10 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming • Metaverse
Design and ship end-to-end AI systems integrated with Unreal Engine, including C++ and Python engine tooling, cloud-hosted agent services, databases, and web interfaces. Build LLM-driven agents, evaluate emerging capabilities such as tool use and multi-agent orchestration, and define reliability, safety, and evaluation standards. Collaborate with engine, tools, and backend teams while mentoring programmers.
13 Days AgoSaved
In-Office
London, Greater London, England, GBR
Gaming • Metaverse
Paid 6-12 month research internship creating and experimenting with ML models across vision, language, and audio to support game development, own data analysis/creation, and help deploy models at scale while collaborating with research scientists and engineers.
13 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Paid 6–12 month research internship on Epic's Special Projects & Research team. Build and evaluate ML models across vision, language, and audio to support player safety, game agents, world and content generation, and developer tools. Own data analysis and dataset creation, implement end-to-end models, run experiments, and collaborate with research scientists and engineers on deploying models at scale.
13 Days AgoSaved
In-Office
Cary, NC, USA
Gaming • Metaverse
Leads Fortnite design across Battle Royale and shooter modes, guiding vision, ideation, production, quality, scope, roadmaps, and seasonal development. Manages and mentors the design team, collaborates with senior leadership, Product Management, Analytics, Production, HR, and discipline leads, and uses player and marketplace data to improve experiences. Oversees staffing, milestones, culture, and performance while maintaining a high-quality, engaging, and innovative gameplay experience.