Responsibilities
- Maintain the infrastructure on Azure and AWS
- Continuous integration and deployment across various platforms and products
- Proactive monitoring of the Production environment
- Working closely with teams to understand and implement their DevOps needs
- Work on reporting the stats required to analyze the usage of products
Requirements
- Bachelor's degree, preferably in Computer Science or Information Technology or equivalent work experience.
- Minimum of 5 years of experience in a DevOps Engineer or related role.
- Kubernetes on Azure or AWS
- CI/CD pipeline with a detailed understanding of Git, Jenkins, and others
- Concise verbal as well as written communication skills with colleagues who speak English as a second language
Plus if you have
- IaaC(Infrastructure as a Code) using Terraform, Ansible, etc
- Monitoring and troubleshooting with APM like Datadog
- Network tuning and troubleshooting
- Privacy-critical system
- Self-driven to learn and use new technologies for problem-solving
Top Skills
What We Do
CLO Virtual Fashion is committed to innovating the way we communicate fashion through our true-to-life 3D garment simulation technology. Our virtual garment solutions and services connect all teams involved in the digital product lifecycle, enabling more direct collaboration and reduced lead time, whilst maintaining the intricacies of garment design. We envision our garment simulation technology to become not only the tool to create virtual garments, but also the platform to provide valuable data about garments, designs, and trends, by virtualizing every garment on Earth.
Our products range from CLO (3D Design Software for apparel designers and brands), Marvelous Designer (3D Design Software for character artists in gaming and animation companies), Benefit by CLO (Virtual Fitting Platform), CLOSET (Communications and Archiving Platform for virtual garments), to Marvelous SDK (Real Time Draping Engine for games) to create a new ecosystem for virtual garments.
Through these services and our continuing research and development in 3D and garment design, we are transforming the way we produce and consume garments - both tangible (actual garments from brands) and intangible (virtual garments in games and movies), for ones we wear and what our virtual characters wear.









