CRM Designer - Beach Bum

Posted 19 Days Ago
Be an Early Applicant
3 Locations
In-Office or Remote
Mid level
Gaming
The Role
Designs end-to-end in-game CRM and LiveOps surfaces, including offer popups, bundles, mission trackers, and event screens across multiple mobile games. Translates monetization and product goals into clear, scalable interfaces that support changing content, rewards, and pricing. Reviews live and upcoming screens, iterates using feedback and performance data, and collaborates with product managers, monetization teams, artists, and engineers. Requires strong UI, illustration, visual communication, prototyping, handoff, and collaboration skills.
Summary Generated by Built In
About Beach Bum

Beach Bum is a dynamic and innovative gaming company that brings a fresh twist to classic games by introducing them to the world of casual online games. Beach Bum was created in 2015 by industry leaders out of a genuine passion for gaming and technology. In 2021, Beach Bum was acquired by hyper casual gaming leader Voodoo, opening the door to countless new opportunities and millions of players worldwide!

Role Overview

We're hiring a CRM Designer to own and create our in-game offers, missions, and LiveOps designs and progress trackers that sit at the intersection of player engagement and monetization. You'll design the screens players see when we run a sale, launch a mission chain, or ship a new offer, and you'll be responsible for making sure those screens are clear, scannable, and built to convert, across many games and constantly changing content.

You'll work closely with Monetization & Product teams, product managers, and artists to turn offer logic and business goals into interfaces that feel rewarding rather than pushy - and that scale cleanly as content, rewards, and pricing change week to week.

Responsibilities
  • Design end-to-end templates for CRM and LiveOps surfaces: offer popups, bundles, mission trackers, event screens, and similar in-game monetization units, across multiple live titles.

  • Review live and in-development screens, iterate based on feedback and performance data, and continuously raise the craft bar on this surface.

Requirements
  • 2-4 years of design experience, ideally with exposure to mobile games, LiveOps, CRM, or monetization-focused product surfaces.

  • A strong portfolio showing structured, componentized work - not just polished visuals, but layouts that hold up under real content and states.

  • Proficiency with standard design tooling (Photoshop) and the ability to hand off clean, well-organized files that engineers and other designers can build from without guesswork.

  • Good illustration and UI Design skills, a knowledge of Figma would be a plus

  • Good visual communication skills to be able to deliver messages through graphics, topography etc.

  • Strong collaboration skills - this role sits between product, monetization, and art, and requires translating business requirements into design decisions clearly.

  • Good English speaking & writing skills

Soft Skills
  • Direct experience designing offers, bundles, or missions for a live mobile game.

  • Familiarity with A/B testing and how design decisions get measured against monetization and engagement metrics.

  • An eye for game UI conventions and player psychology around rewards, scarcity, and progress.

  • Understanding of basic animation principles.

Skills Required

  • 2-4 years of design experience
  • Strong portfolio demonstrating structured, componentized design work that supports real content and states
  • Proficiency with Photoshop
  • Ability to provide clean, well-organized files for engineering and design handoff
  • Good illustration and UI design skills
  • Knowledge of Figma
  • Strong visual communication skills using graphics and typography
  • Strong collaboration skills and ability to translate business requirements into design decisions
  • Good English speaking and writing skills
  • Direct experience designing offers, bundles, or missions for a live mobile game
  • Familiarity with A/B testing and monetization and engagement metrics
  • Understanding of game UI conventions and player psychology around rewards, scarcity, and progress
  • Understanding of basic animation principles
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The Company
264 Employees
Year Founded: 2015

What We Do

Beach Bum is a gaming company that reimagines classic games as casual online experiences. Founded in 2015 by gaming and technology industry leaders, it develops accessible entertainment for a global player base. Its games include Lord of the Board, whose visual features and live events engage millions of players. Since 2021, Beach Bum has operated under Voodoo following its acquisition.

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