Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver

Reposted 6 Days Ago
Be an Early Applicant
Vancouver, BC, CAN
In-Office
100K-128K Annually
Mid level
Digital Media • Gaming • News + Entertainment • Sports
The Role
Set up and run cloth, hair, rigid body, crowd, muscle and other creature simulations in Houdini and proprietary tools; rig and envelop creatures, vehicles and props in Maya; troubleshoot CFX and pipeline issues; script tools in Maya (Python/VEX); mentor junior artists and participate in reviews and special projects.
Summary Generated by Built In

Job Posting Title:

Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver

Req ID:

10156611

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

The Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging and enveloping hero to background creature, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisor. 

What You’ll Do
  • Set up and run cloth, hair, rigid body, crowd, muscle simulations

  • Troubleshoot creature CFX and pipeline issues

  • Mentor entry level artists

  • Script utilities/tools/plug-ins in Maya

  • Creature rigging and enveloping in Maya

  • Sufficient knowledge of CFX techniques to optimize the performance of simulation setups

  • Participate in reviews, dailies, and department meetings as required

  • Special projects as necessary

What We’re Looking For
  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education

  • Experience setting up and running simulation shotwork

  • Experience in corrective sculpting. Knowledge of anatomy and enveloping

  • Experience running simulation shotwork

  • Experience in corrective sculpting

  • Knowledge of anatomy and enveloping

  • Positive attitude and team player

  • Good communication skills

  • Proficiency with Linux

  • Expertise with Houdini

  • Experience with python or VEX scripting

  • Nice to have:

    • Experience with Massive or Houdini crowd software

    • C++

    • Basic proficiency in another discipline - Modeling, Texture, TD, Animation

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM

The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Character Simulations - Studios, Rigging - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-21

Skills Required

  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography; OR 5 years relevant experience in lieu of education
  • Experience setting up and running cloth, hair, rigid body, crowd, and muscle simulations (simulation shotwork)
  • Experience with corrective sculpting
  • Knowledge of anatomy and enveloping
  • Creature rigging and enveloping in Maya
  • Proficiency with Linux
  • Expertise with Houdini
  • Experience with Python or VEX scripting
  • Positive attitude and team player
  • Good communication skills
  • Experience with Massive or Houdini crowd software
  • C++
  • Basic proficiency in another discipline (Modeling, Texture, TD, Animation)

The Walt Disney Company Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about The Walt Disney Company and has not been reviewed or approved by The Walt Disney Company.

  • Pay Growth & Progression Recent union agreements raised wage floors for large groups of park cast members—e.g., Disneyland’s $24/hour minimum rising to $26 over the contract and Walt Disney World’s path from $18 toward about $20–$20.50 by 2026—signaling upward movement in hourly pay. These steps are described as meaningful improvements for many frontline roles.
  • Healthcare Strength Company materials outline medical, dental, and vision coverage for many full‑time roles, wellness resources, and (in Central Florida) access to Centers for Living Well clinics and pharmacy. References to mental‑health support and paid time off reinforce a strong core health offering.
  • Wellbeing & Lifestyle Benefits Complimentary theme‑park admission and discounts on hotels, dining, merchandise, and recreation are positioned as signature perks. Education support through Disney Aspire adds notable lifestyle value for eligible hourly employees.

The Walt Disney Company Insights

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The Company
HQ: Burbank, CA
219,548 Employees
Year Founded: 1923

What We Do

The Walt Disney Company is a leading diversified international family entertainment and media enterprise that operates through segments including entertainment, sports, and experiences.

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