Senior Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver

Posted 8 Days Ago
Be an Early Applicant
Vancouver, BC, CAN
In-Office
112K-144K Annually
Senior level
Digital Media • Gaming • News + Entertainment • Sports
The Role
Lead setup and execution of advanced creature simulations (cloth, hair, rigid, crowd, muscle) in Houdini and proprietary tools; rig and envelope assets in Maya; troubleshoot CFX/pipeline issues; script tools (Python/VEX); mentor junior artists and participate in reviews and special projects.
Summary Generated by Built In

Job Posting Title:

Senior Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver

Req ID:

10156609

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

Industrial Light & Magic (Vancouver) Inc., located in Vancouver, BC, the Senior Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging and enveloping hero to background creature, vehicles and props in Maya. The Senior Creature Technical Director is able to wrangle creature pipeline issues proficiently under the direction and support of their supervisors.

What You’ll Do
  • Set up and run advanced cloth, hair, rigid body, crowd, muscle simulations

  • Troubleshoot creature CFX and pipeline issues for artists in other disciplines

  • Mentor entry level artists

  • Script utilities/tools/plug-ins in Maya

  • Creature rigging and enveloping in Maya

  • Sufficient knowledge of CFX techniques to optimize the performance of simulation setups

  • Participate in reviews, dailies, and department meetings as required

  • Special projects as necessary


What We’re Looking For
  • 5+ years relevant professional experience and at least college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 7 years relevant professional VFX experience in lieu of education

  • Experience setting up and running advanced simulation shotwork

  • Experience in corrective sculpting. Knowledge of anatomy and enveloping

  • Positive Attitude and team player

  • Passion for the work

  • Good communication skills

  • Proficiency with Linux

  • Expertise with Houdini

  • Experience with python or VEX scripting

  • Nice to have:

    • Experience with advanced hero asset rigging and enveloping in Maya

    • C++ 

    • Basic proficiency in another discipline - Modeling, Texture, TD, Animation

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM

The hiring range for this position in Vancouver is C$112,200 to C$143,600 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Rigging - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-21

Skills Required

  • 5+ years relevant professional experience (or 7+ years VFX experience in lieu of education) and at least college-level diploma in related field
  • Experience setting up and running advanced simulation shotwork (cloth, hair, rigid, crowd, muscle)
  • Experience in corrective sculpting, knowledge of anatomy and enveloping
  • Proficiency with Linux
  • Expertise with Houdini
  • Experience with Python or VEX scripting
  • Good communication skills and ability to work as a team player
  • Positive attitude and passion for the work
  • Submit a demo reel, shot breakdown, or equivalent along with a current resume
  • Experience with advanced hero asset rigging and enveloping in Maya
  • C++
  • Basic proficiency in another discipline (Modeling, Texture, TD, Animation)
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The Company
HQ: Burbank, CA
219,548 Employees
Year Founded: 1923

What We Do

The Walt Disney Company is a leading diversified international family entertainment and media enterprise that operates through segments including entertainment, sports, and experiences.

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