Qui nous sommes
Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables.Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld.Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com.
Ce que nous recherchons
Nous sommes à la recherche d’un.e concepteur.trice de jeu sénior (combat) motivé.e, et qui possède une expérience significative dans la production de jeux vidéo.
RESPONSABILITÉS
- Collaborer étroitement avec les équipes de conception d'AI, de conception de jeu et de niveaux pour élaborer les lignes directrices du combat.
- Collaborer avec l'équipe Tech dans la création des outils nécessaires à l'implémentation des situations de combat.
- Être responsable des fonctionnalités liées au combat ainsi qu'à leur équilibrage, y compris les systèmes de tickets, de spawning d'ennemis, etc.
- Créer des situations de combat intéressantes, engageantes et rejouables.
- Créer et maintenir les compositions d'ennemis adaptées aux niveaux et aux missions.
- Participer à la formation et au mentorat des nouvelles recrues.
- Contribuer au maintien des standards du département de design et être une influence positive au sein de l’équipe.
QUALIFICATIONS
- 7 années d'expérience avec au moins un titre paru sur lequel le/la candidat.e a travaillé de la conception à la livraison.
- Expérience professionnelle avec Unreal Engine 4 ou 5.
- Compréhension approfondie des jeux d’action AAA modernes et des meilleures pratiques de production.
POURQUOI NOUS REJOINDRE ?
- Opportunité de travailler sur des projets passionnants.
- Équipe talentueuse et collaborative.
- Environnement de travail stimulant et sain.
- Possibilités de développement professionnel et progression de carrière.
Notre engagement envers l’égalité des chances
En tant qu’employeur garantissant l’égalité d’accès à l’emploi, nous nous engageons à faire en sorte que les personnes en situation de handicap qualifié·e·s bénéficient d’aménagements raisonnables nécessaires pour participer au processus de demande d’emploi ou d’entrevue, pour s’acquitter de leurs fonctions essentielles et pour recevoir d’autres avantages et privilèges d’emploi. Veuillez nous contacter si vous avez besoin d’aménagements raisonnables.Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ni de comptes de messagerie personnels pour contacter des candidat·e·s ou mener des entrevues. Tous les courriels envoyés proviennent uniquement de comptes @2K.com.
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Who We Are
The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com.
What we are looking for
We are looking for a motivated Senior Game Designer (Combat) with significant experience in video game production.
RESPONSIBILITIES
- Work closely with AI design, game design, and level design teams to define combat guidelines.
- Collaborate with the Tech team to develop the tools needed for implementing combat scenarios.
- Own combat-related features and their balancing, including systems such as enemy ticketing, spawning, etc.
- Design combat encounters that are interesting, engaging, and replayable.
- Create and maintain enemy compositions tailored to levels and mission objectives.
- Participate in onboarding and mentoring new team members.
- Help uphold design department standards and be a positive influence within the team.
QUALIFICATIONS
- 7 years of experience with at least one published title on which the candidate has worked from concept to delivery.
- Professional experience with Unreal Engine 4 or 5
- In-depth understanding of modern AAA action games and production best practices
WHY JOIN US?
- Opportunity to work on exciting projects.
- Talented and collaborative team.
- Stimulating and healthy work environment.
- Opportunities for professional development and career progression.
Our Commitment to Equal Opportunity
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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2K Compensation & Benefits Highlights
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Healthcare Strength — Health coverage is described as comprehensive, with medical, dental, vision, mental-health resources and fitness/wellness perks available in many locations. It is often regarded as a strong part of the overall package.
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Retirement Support — A 401(k) with company matching and related retirement programs are consistently highlighted. These offerings help employees build long-term savings and are considered competitive for the industry.
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Leave & Time Off Breadth — The package includes paid vacation and sick leave, paid holidays, parental leave, compassionate leave, and an end-of-year break. Time-off policies are generally seen as a solid benefit, though specifics can vary by team and location.
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What We Do
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
Why Work With Us
We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.
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