The incumbent will lay the groundwork for the artistic team to create characters and environments that will engaged the players.
They will provide the artwork that will serve as references and guide the visual styling throughout production as all artists work towards a common goal.
The main and routine tasks of this position are to:
- Collaborate with the Art Director to develop the overall vision of a game (set the tone and ambiance, pitch locations, key moments, emotional contrasts, etc.);
- Produce black and white sketches and quick iterations (digital or paper);
- Create concepts of characters or environments from existing references or from scratch;
- Propose concepts to artistic team and discuss possibilities;
- Adapt your artwork based on feedback;
- Find balance between artistic aspects and technical constraints;
- Refine your concept art to illustration by adding layers of detail;
- Carry out all other related tasks.
Training:
A college diploma in Fine Arts or equivalent.
Experience:
At least 5 years of experience in concept art in the video game industry.
Skills and knowledge:
- Knowledge of digital painting and 3D software:3DsMax, Adobe Suite, Adobe Illustrator;
- Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.;
- Attention to detail;
- Excellent communication and presentation skills (you can share your ideas and explain your creative process);
- A collaborative spirit;
- A whole lot of creativity and curiosity.
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Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.
Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.








