Concept Art Intern- Undergraduate

Posted 5 Days Ago
Be an Early Applicant
Burbank, CA, USA
In-Office
36-36 Annually
Internship
Gaming
The Role
Create concept artwork for characters, creatures, environments, props, and other game assets within an AAA video game development team. The intern will produce sketches, thumbnails, reference sheets, paint-overs, callouts, and production paintings; apply foundational art principles; collaborate with art directors and artists; incorporate feedback; manage deadlines; and learn professional 2D and 3D concept art workflows through mentorship.
Summary Generated by Built In

Job ID: R-125849

Role Summary: 

Join Insomniac Games as a Concept Art Intern for Summer 2027 and gain hands-on experience creating artwork that helps shape the characters, environments, and visual direction of AAA video games. 

As a Concept Art Intern, you'll be embedded within a development team, working alongside artists and content creators to develop pre-visualization artwork that supports game production. You'll contribute to concept development for characters, creatures, environments, props and other assets while learning how creative ideas move through a AAA video game pipeline. 

Throughout the internship, you'll receive one-on-one mentorship from senior members of the X-Dev team and have direct access to our in-house Concept team. You'll strengthen your artistic and technical skills, collaborate with experienced artists, and gain practical experience contributing to game development projects from day one. 

What You’ll Be Doing: 

  • Collaborate with our internal Concept Team to create concept artwork that supports game production, including thumbnails and sketches, reference sheets, paint-overs, callout sheets, and production paintings. 
  • Develop visual concepts for characters, creatures, environments, props and other assets that help communicate creative ideas and guide production. 
  • Apply artistic principles such as design, perspective, composition, color theory, lighting, anatomy, detail distribution, and visual balance to create clear and effective artwork. 
  • Translate imaginative ideas into visual explanations that inspire and inform the game development pipeline. 
  • Create content that supports artistic direction and helps define “quality targets” for game assets and environments. 
  • Collaborate with Art Director(s), artists, and other team members to refine concepts and achieve established visual targets. 
  • Apply 2D art skills while exploring opportunities to incorporate 3D techniques into concept development. 
  • Participate in development meetings to learn how cross-functional teams collaborate to create and launch AAA games. 
  • Work closely with mentor(s) to develop technical skills, artistic sensibilities, and an understanding of professional concept art workflows. 
  • Manage assigned projects and deadlines while incorporating feedback and learning new techniques throughout the production process. 

What We’re Looking For: 

  • Currently pursuing a Bachelor’s degree in a related field at an accredited university. 
  • Strong 2D artistic skills and an understanding of foundational art principles. 
  • Ability to apply design, perspective, composition, color theory, lighting, anatomy, detail distribution, and visual balance to concept artwork. 
  • Creative problem-solving skills, with the ability to translate ideas into visual concepts that support game development. 
  • Strong communication and collaboration skills, with a willingness to receive direction, incorporate feedback, and work closely with a team. 
  • A self-motivated, creative, and responsible approach to learning and completing assigned work. 
  • Ability to manage tasks and meet deadlines in a collaborative production environment. 
  • Passion for video games and art, with an interest in learning how concept art contributes to AAA game development. 
  • 3D experience is a strong plus. 

Eligibility 

  • Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate 
  • Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates. 
  • Must be available for the entire 12-week internship period. 

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States. 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship. 
 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 



Intern Pay Range
$36.50—$36.50 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • Currently pursuing a Bachelor's degree in a related field at an accredited university
  • Expected graduation between May 2026 and December 2029
  • Strong 2D artistic skills and understanding of foundational art principles
  • Ability to apply design, perspective, composition, color theory, lighting, anatomy, detail distribution, and visual balance
  • Creative problem-solving ability to translate ideas into visual concepts
  • Strong communication and collaboration skills
  • Ability to receive direction and incorporate feedback
  • Self-motivated, creative, and responsible approach to learning and completing assigned work
  • Ability to manage tasks and meet deadlines in a collaborative production environment
  • Passion for video games and art
  • Availability for the entire 12-week internship period during one of the specified summer periods
  • Authorized to work for any employer in the United States without current or future visa sponsorship
  • 3D experience
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The Company
HQ: Burbank, CA
408 Employees
Year Founded: 1994

What We Do

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

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