Character & Creature Modeller - Film & Episodic

Posted Yesterday
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London, Greater London, England, GBR
Hybrid
Mid level
Digital Media • Virtual Reality • Design
The Role
Create highly accurate, efficient CG character and creature models from references; produce clean topology and UVs; collaborate with texture artists and production; present progress to leads; meet deadlines; perform sculpting and anatomical detailing.
Summary Generated by Built In

The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from references which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.

Responsibilities:

  • Creating models as briefed and/or in line with reference materials

  • Understanding and following outlined naming conventions

  • Presenting models for progress review to Leads, Supervisors and clients

  • Ensuring consistency of UV mapping

  • Communicating with other departments and production in order to ensure that the model meets relevant requirements

  • Making changes or updates to models as required

  • Ongoing communication with Production and Leads regarding schedules and deadlines

  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

  • A good working knowledge of Maya, Mudbox and/or Zbrush

  • Creative, resourceful and with strong spatial awareness

  • Very strong polygonal subdivision modelling skills

  • Efficient with layout of UVs and awareness of texture requirements

  • Able to interpret and follow reference material to create clean, highly detailed and accurate models

  • Strong interpersonal and communication skills

  • Able to organise own workflow in a meticulous manner

  • Able to work well within a team

  • Creative conceptual sculpting

  • Knowledge of anatomy

You might also have:

  • Knowledge of Marvellous Designer

  • An Understanding of costume patterns

  • Experience with Houdini

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

Skills Required

  • Creating models from reference materials (photographs, scan data, blueprints, concept designs)
  • Understanding and following naming conventions
  • Presenting models for progress review to Leads, Supervisors and clients
  • Ensuring consistency of UV mapping
  • Communicating with other departments and production to meet model requirements
  • Making changes or updates to models as required
  • Staying on schedule and meeting deadlines while maintaining high quality
  • Working knowledge of Maya, Mudbox and/or ZBrush
  • Very strong polygonal subdivision modelling skills
  • Efficient layout of UVs and awareness of texture requirements
  • Able to interpret and follow reference material to create clean, highly detailed and accurate models
  • Creative conceptual sculpting
  • Knowledge of anatomy
  • Strong interpersonal and communication skills
  • Able to organise own workflow meticulously and work well within a team
  • Understanding and following outlined production schedules and deadlines
  • Awareness of texture requirements and collaboration with Texture Artists
  • Knowledge of Marvellous Designer
  • An understanding of costume patterns
  • Experience with Houdini
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The Company
HQ: London
2,620 Employees
Year Founded: 1986

What We Do

Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers

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