Responsibilities
- Create high-quality character models under supervision
- Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles
- Integrate characters into the engine and ensure they function as intended
- Collaborate with other artists and support the team where needed
- Take initiative to continuously improve and expand your technical and artistic skillset
Requirements
- Solid understanding of human anatomy and form
- Ability to sculpt detailed organic models
- Proficient in ZBrush
- Basic knowledge of retopology for game-ready assets
- Foundational understanding of the texturing process using Substance Painter
- Eagerness to learn and apply feedback in a production environment
Nice to have
- Experience of working in a AAA or AA Game Development studio, ideally with one (or more) project shipped
- Experience with Marvelous Designer
- Experience with card-based hair modeling
- Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines)
- Awareness of rigging and skinning workflows and how they impact topology and deformation
- Familiarity with game engines and asset integration pipelines
- Knowledge of baking workflows and texture optimization
- Interest in character design, costuming, or storytelling through visual design
Top Skills
What We Do
Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards