Build Engineer - NBA 2K

Sorry, this job was removed at 08:07 p.m. (UTC) on Wednesday, Apr 15, 2026
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Novato, CA, USA
Hybrid
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.


What We Need:

NBA 2K is a massive technological undertaking that requires hundreds of developers on tight schedules using many pieces of technology. As a databuild engineer, you will be the glue that holds dozens and dozens of moving parts together, ensuring that tools and pipelines are running effectively, so that builds are run flawlessly.

 What You Will Do:
  • Create and maintain asset generation scripts and tools that are critical to our games’ success
  • Primary responsibility for troubleshooting build-related incidents
  • Contributing to improvements our build pipeline
  • Continuously work to make your own life easier by writing scripts to automate events, and processes
  • Learn from leaders with decades of experience building world-class AAA games.
 Who Will Be a Great Fit:
  • A degree in Computer Science or related field, or equivalent experience
  • 2+ years of experience as a Build Engineer, Release Engineer, or in a similar pipeline-focused role
  • Experience supporting large, complex codebases with frequent integrations and build cycles
  • C++ experience
  • Python experience, with a focus on scripting for automation and tooling
  • Experience with Jenkins pipeline development 
  • Familiarity with CI/CD pipelines and build/release workflows
  • Advanced debugging and troubleshooting skills, particularly with build-related issues
  • Experience with source control, bug tracking, and external asset delivery
  • Experience working with asset pipelines or content-heavy workflows (game development preferred)
  • Proven ability to improve and optimize build pipelines and processes
  • Strong collaboration skills and experience working cross-functionally with teams
  • Self-motivation and excellent problem-solving skills
  • A high standard for clean, well-documented, efficient code
  • Willing to be onsite
 

The pay range for this position in California at the start of employment is expected to be between $85,700 - $120,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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