BC, 3D Character Modeler, Senior

Posted 2 Days Ago
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Vancouver, BC, CAN
In-Office
Senior level
Information Technology • News + Entertainment
The Role
Creates high-quality 3D character and creature assets for visual effects, including modeling, texturing, shading, sculpting, grooming, and optimization. Collaborates with rigging, animation, and CFX teams, supports design development, meets delivery deadlines, addresses creative notes, and mentors artists. The role is remote but restricted to candidates residing in British Columbia.
Summary Generated by Built In

3D Senior Character Modeler 

This position is based in Vancouver. All applicants must reside in British Columbia.

About Zoic 

Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.   

Are you looking for your next creative and technical challenge? Come join our team!  

Why Join Zoic? 

  • We are an Artist owned and operated VFX studio. 
  • We love what we do and always stay curious about new technology and techniques. 
  • We respect work/life balance in a hectic industry. 
  • We work with a team from all walks of life and back grounds. 

Our Vancouver location is currently seeking a 3D Senior Character Modeler to join our Character Development team. Starting ASAP for a 6 week contract, with the possibility of extending. 

The Senior Character Modeler reports to the Concept & Build Supervisor.

Responsibilities:

  • Model/texture/shade/sculpt high quality hero creatures and characters assets
  • Take point on character/creature design and development under the direction of Supervisors as needed
  • Collaborate with rigging, animation, and CFX to create production ready assets
  • Set up initial groom and cloth template
  • Create posed and lit turn tables
  • Work within the colour and lighting pipeline
  • Ensure downstream pipeline needs are considered and assets are optimized for rendering
  • Work to address notes
  • Work to ensure internal and external deadlines and deliveries are met with budgeted hours
  • Share knowledge and techniques with team members to improve overall team skills and asset quality.
  • Apply secondary skillsets in other areas when waiting for character/creature assignment.
  • Mentor other artists including juniors.

Qualifications:

  • 5 yrs. minimum experience creating high resolution organic models.
  • Strong knowledge of realistic anatomy of both bipeds and quadrupeds.
  • Proficiency in Maya, ZBrush, Mudbox.
  • Proficiency in Substance Painter and/or Mari
  • Solid re-topologizing and UV skills a must.
  • Photorealistic texturing experience
  • Experience with photo-real VFX production work.
  • Strong understanding of hair grooming methodologies.
  • Excellent English communication skills both written & verbal.
  • Strong attention to detail and follow through.
  • Positive attitude, hard worker, flexible schedule for deliveries.
  • Ability to communicate creative ideas fluidly
  • Pro-active, highly motivated with a solid work ethic.
  • Team player
  • Strong problem solving abilities
  • Ability to make decisions in a timely manner.
  • Ability to keep up with fast pace and meet tight deadlines.
  • Up-to-date reel showcasing required skill set.

Nice to have:

  • Marvelous Designer
  • Groom (Houdini)
  • Hard surface modeling experience
  • Knowledge of V-ray
  • Knowledge of UE4/5

Additional information

  • Candidates MUST be located in British Columbia. This is a remote (work from home) position. 
  • Zoic does not cover relocation costs.
  • This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
  • Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact.

Skills Required

  • Minimum 5 years of experience creating high-resolution organic models
  • Strong knowledge of realistic anatomy for bipeds and quadrupeds
  • Proficiency in Maya
  • Proficiency in ZBrush
  • Proficiency in Mudbox
  • Proficiency in Substance Painter and/or Mari
  • Solid retopologizing and UV skills
  • Photorealistic texturing experience
  • Experience with photoreal visual effects production
  • Strong understanding of hair grooming methodologies
  • Excellent written and verbal English communication skills
  • Strong attention to detail and follow-through
  • Flexible schedule for deliveries
  • Ability to communicate creative ideas fluidly
  • Proactive, highly motivated, and strong work ethic
  • Team-oriented collaboration skills
  • Strong problem-solving abilities
  • Ability to make timely decisions
  • Ability to work at a fast pace and meet tight deadlines
  • Up-to-date demo reel showcasing the required skill set
  • Must reside in British Columbia
  • Experience with Marvelous Designer
  • Experience with Groom in Houdini
  • Hard-surface modeling experience
  • Knowledge of V-Ray
  • Knowledge of Unreal Engine 4 or 5
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The Company
HQ: Culver City, California
211 Employees
Year Founded: 2003

What We Do

"Visual Evolution"​ is our mission­-to evolve the story, art, and technology of the moving image, and through this evolution, broaden the audience for moving images. Partnership, integrity, and enthusiasm are the key founding principles at Zoic. Our projects are born in think tanks, where every idea has value and potential. Good ideas are fleshed out, and a plan for achieving a visual representation of the idea is set early in the creative process. During production we remain accountable to our word and, as changes occur, we change together. We believe that partnerships that remain intact finish with integrity. Most importantly, we love what we do. Zoic is a company of accomplished artists and producers who understand story, process, and relationships. Our team has a proven record of success. They are masters in their fields of 3D, Compositing, and Production Management. Their reputations, in turn, attract additional talent and encourage a strong work ethic. We have built a digital infrastructure, which is flexible and strong to support the staff. It is a "liquid"​ pipeline, designed by our team for rapid expansion and contraction. It is resolution- independent and changeable based on project needs. Leading visual technology firms provide additional support and insight to the latest methods. We work with these partners as we do with our creative partners: by promoting visual evolution as fast as technology allows. What we do can seem complex and foreign--even incomprehensible. It is our intention to educate and encourage others to embrace this change and together create something new.

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