BC, 3D Character Modeler, Senior

Posted 2 Days Ago
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Vancouver, BC, CAN
In-Office
Senior level
Big Data • Software
The Role
Creates high-quality 3D character and creature models, textures, shaders, sculpts, grooms, and production-ready assets for visual effects. Collaborates with rigging, animation, and CFX teams, supports pipeline optimization, meets deadlines, addresses creative notes, contributes secondary skills, and mentors junior artists.
Summary Generated by Built In

3D Senior Character Modeler 

This position is based in Vancouver. All applicants must reside in British Columbia.

About Zoic 

Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.   

Are you looking for your next creative and technical challenge? Come join our team!  

Why Join Zoic? 

  • We are an Artist owned and operated VFX studio. 
  • We love what we do and always stay curious about new technology and techniques. 
  • We respect work/life balance in a hectic industry. 
  • We work with a team from all walks of life and back grounds. 

Our Vancouver location is currently seeking a 3D Senior Character Modeler to join our Character Development team. Starting ASAP for a 6 week contract, with the possibility of extending. 

The Senior Character Modeler reports to the Concept & Build Supervisor.

Responsibilities:

  • Model/texture/shade/sculpt high quality hero creatures and characters assets
  • Take point on character/creature design and development under the direction of Supervisors as needed
  • Collaborate with rigging, animation, and CFX to create production ready assets
  • Set up initial groom and cloth template
  • Create posed and lit turn tables
  • Work within the colour and lighting pipeline
  • Ensure downstream pipeline needs are considered and assets are optimized for rendering
  • Work to address notes
  • Work to ensure internal and external deadlines and deliveries are met with budgeted hours
  • Share knowledge and techniques with team members to improve overall team skills and asset quality.
  • Apply secondary skillsets in other areas when waiting for character/creature assignment.
  • Mentor other artists including juniors.

Qualifications:

  • 5 yrs. minimum experience creating high resolution organic models.
  • Strong knowledge of realistic anatomy of both bipeds and quadrupeds.
  • Proficiency in Maya, ZBrush, Mudbox.
  • Proficiency in Substance Painter and/or Mari
  • Solid re-topologizing and UV skills a must.
  • Photorealistic texturing experience
  • Experience with photo-real VFX production work.
  • Strong understanding of hair grooming methodologies.
  • Excellent English communication skills both written & verbal.
  • Strong attention to detail and follow through.
  • Positive attitude, hard worker, flexible schedule for deliveries.
  • Ability to communicate creative ideas fluidly
  • Pro-active, highly motivated with a solid work ethic.
  • Team player
  • Strong problem solving abilities
  • Ability to make decisions in a timely manner.
  • Ability to keep up with fast pace and meet tight deadlines.
  • Up-to-date reel showcasing required skill set.

Nice to have:

  • Marvelous Designer
  • Groom (Houdini)
  • Hard surface modeling experience
  • Knowledge of V-ray
  • Knowledge of UE4/5

Additional information

  • Candidates MUST be located in British Columbia. This is a remote (work from home) position. 
  • Zoic does not cover relocation costs.
  • This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
  • Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact.

Skills Required

  • At least 5 years of experience creating high-resolution organic models
  • Strong knowledge of realistic biped and quadruped anatomy
  • Proficiency in Maya, ZBrush, and Mudbox
  • Proficiency in Substance Painter and/or Mari
  • Strong retopology and UV skills
  • Photorealistic texturing experience
  • Experience with photorealistic visual effects production
  • Strong understanding of hair grooming methodologies
  • Excellent written and verbal English communication skills
  • Strong attention to detail, follow-through, problem-solving, and decision-making abilities
  • Ability to work flexibly, meet tight deadlines, and support fast-paced deliveries
  • Ability to communicate creative ideas effectively
  • Proactive, motivated team player with a strong work ethic
  • Up-to-date demo reel showcasing the required skill set
  • Experience with Marvelous Designer
  • Experience with Groom in Houdini
  • Hard-surface modeling experience
  • Knowledge of V-Ray
  • Knowledge of Unreal Engine 4 or 5
  • Must reside in British Columbia
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The Company
Culver City, CA
400 Employees
Year Founded: 2012

What We Do

Zoic Labs is an advanced visualization company focused on the intersection of data, narrative, design, and emerging technologies. Since 2002, we have developed software and virtual production tools for sister company Zoic Studios, a multi-platform storytelling company with emphasis on high-end computer graphics for film, television, gaming, and VR/AR experiences. We build proprietary products and platforms, and provide UI/UX design, agile software development, R&D, and consulting services for a diverse range of private companies, as well as the U.S. Department of Defense and Intelligence Community.

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