Responsibilities:
- Implement artwork from environment and prop artist
- Create LOD’s and collisions for game ready assets
- Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials
- Implement prototypes and final assets into the game.
- Contribute to the team-oriented environment
- Address and re-implement assets to fix errors
Requirements
- 2+ years of working experience as an Environment/3D Props Artist
- Solid modeling skills using Blender and Maya, shown in portfolio
- Understanding of modular environment workflow
- Proficiency with software packages and tools of the games industry
- Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models
- Ability to receive and apply constructive feedback
- Self-motivation, good communication skills, and a great team-player attitude
Would be a plus:
- Moderate experience with Unreal Engine 5 or other game engines
- Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Role Information: EN
Studio: Sperasoft
Location: Europe, Belgrade, Vojvodina, Serbia
Area of Work: Game Development
Service: Create
Employment Type: Full-time, Permanent
Working Pattern: On-site
Skills Required
- 2+ years working experience as an Environment/3D Props Artist
- Solid modeling skills using Blender and Maya, shown in portfolio
- Understanding of modular environment workflow
- Proficiency with software packages and tools of the games industry
- Experience optimizing polygon counts, creating and managing LODs, and setting up collision models
- Ability to receive and apply constructive feedback
- Self-motivation, good communication skills, and team-player attitude
- Moderate experience with Unreal Engine 5 or other game engines
- QA mindset and problem-solving skills to identify and fix asset issues
What We Do
Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA. We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.








