Animator

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Taguig, Southern Manila District, National Capital Region
In-Office
Gaming
The Role

Company Description

Welcome to Ubisoft Philippines.

We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2

Ready to take entertainment to the next level?

Embark on an epic journey and Create the Unknown with us.

Job Description

The Animator creates animation for characters and/or objects based on rigged 3D models, and contributes to the visual elements of the gameplay and/or cut scenes.

The main and routine tasks of the animator are to:

  • Create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction
  • Understand and manipulate mocap data for in-game animation systems
  • Work in close collaboration with the animation director, art director, game designers and programmers to understand the quality objectives, gameplay intentions and engine capacities in order to anticipate the in-game look of the animations
  • Be able to prototype animation systems that will serve as a basis for animation and gameplay-related discussions
  • Help estimate the time required to carry out own tasks and manage time to meet deadlines
  • Report any potential animation-related issues to the immediate supervisor
  • Carry out all other related tasks

Qualifications

  • Preferably with a college diploma in 3D for video games or equivalent
  • Experience in 3D animation or video game related
  • In-depth understanding of movement in space
  • Aesthetic sense
  • Attention to detail
  • Knowledge of the human anatomy, physiological reactions, body language and proportions in character concepts in order to express character emotions through movement
  • Ability to adapt to change, flexible, open-minded
  • Ability to receive, seek and provide constructive criticism
  • Ability to work effectively with members of the animation team and other teams on the project

To all applicants, kindly send us a demo reel with a breakdown of your best work showcasing 3D Animation skills.


Additional Information

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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