Animator - NBA 2K (Temp)

Posted Yesterday
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Novato, CA, USA
Hybrid
30-55 Hourly
Mid level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Temporary Animator responsible for polishing NBA 2K gameplay animations from motion-capture data using Maya and MotionBuilder. The role involves resolving animation issues, adding hand poses and IK tokens, editing prop interactions, incorporating feedback, meeting project schedules, and delivering daily animation revisions. The animator collaborates with lead and senior animators and may support other animation areas.
Summary Generated by Built In

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry.

 What We Need:

Visual Concepts Entertainment, the developers of the critically acclaimed NBA 2K video game franchise, is seeking an experienced temporary Animator! This position will report directly to the Art Director.

 What You Will Do:
  • Polishing multiple gameplay move sets from Mocap data using Maya
  • Address feedback in a timely manner
  • Work closely with the lead and senior animators to modify assets meeting game-ready requirements
  • Efficiently meet project schedules 
  • Cleaning up any solving issues and improving the data itself by adding handposes and IK tokens for various features
  • Editing any prop data captured and ensuring character interactions with it look at the necessary level of quality expected by the supervisor
  • Responsible for delivering a list of daily animations edited for the supervisor to review and make revisions accordingly
 Who Will Be A Good Fit:
  • Bachelors degree and 2-4 years of relevant experience
  • A detailed knowledge of Maya
  • Proficiency animating realistic body motion with a good eye at observing and animating the subtleties of player movement
  • Ability to quickly adapt to iterative processes and technical innovation
  • Efficiently handle their workload on their own initiative
  • Comfortable with schedules and fast turnaround times
  • Ability to assist other areas of animation outside of gameplay (while still working with body Mocap data).
  • Ability to maintain motivation, has excellent work ethics, and works well with others
  • Experience using MotionBuilder for Mocap data
  • Working knowledge of Mel or Python scripting is a plus
  • Previous Mocap experience is helpful
  • Knowledge and love of basketball
  • Love of video games, not just ours!

US (All States except for WA)

The pay range for this position in California at the start of employment is expected to be between $39 - $55 per hour. The pay range for this position in New York at the start of employment is expected to be between $39 - $55 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $34 - $48 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $34 - $48 per hour.The pay range for this position in Colorado at the start of employment is expected to be between $34 - $48 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


US (Washington State)

The pay range for this position in Washington at the start of employment is expected to be between $39 - $55 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


Canada

The pay range for this position in British Columbia at the start of employment is expected to be between CAD - $30 - $42 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Skills Required

  • Bachelor's degree
  • 2-4 years of relevant animation experience
  • Detailed knowledge of Maya
  • Ability to animate realistic body motion and player movement subtleties
  • Ability to adapt to iterative processes and technical innovation
  • Ability to manage workload independently
  • Ability to work with schedules and fast turnaround times
  • Ability to assist with animation areas outside gameplay using body motion-capture data
  • Strong work ethic, motivation, and collaboration skills
  • Experience using MotionBuilder for motion-capture data
  • Working knowledge of MEL or Python scripting
  • Previous motion-capture experience
  • Knowledge and enthusiasm for basketball
  • Love of video games

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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