Summary
We are seeking an Animation Producer to join our production team in an early stage, narrative-driven video game. The ideal candidate has hands-on experience managing animation pipelines, schedules, and deliverables for AAA or high-quality indie titles. You will work closely with the Animation team and cross-discipline production partners to ensure that animation milestones are delivered on time, at the highest quality, and within scope.
Core Responsibilities
- Partner with the Animation team to build and maintain detailed production schedules and workflows for gameplay, cinematic, and performance capture animation.
- Track day-to-day progress of animation tasks, identifying risks, bottlenecks, and dependencies across departments.
- Facilitate regular syncs, reviews, and handoffs between animation, design, and engineering teams.
- Work with leads, production, and other stakeholders to ensure goals for the animation team align with evolving priorities and capacity
- Support the planning and execution of performance capture shoots, including asset tracking, vendor coordination, and data delivery.
- Maintain clear documentation of processes, priorities, and goals to ensure transparency and accountability.
- Collaborate with production leadership to forecast resource needs and balance team workload.
- Drive clear communication across departments, ensuring that creative intent and technical requirements align throughout development.
Core Qualifications
- 3–6 years of production experience in animation for video games.
- Proven ability to manage animation pipelines, sprints and milestone schedules in a real-time production environment.
- Strong understanding of the animation process from concept through implementation.
- Experience with project management tools such as ShotGrid, Jira, Hansoft, or similar.
- Excellent communication, organizational, and problem-solving skills.
- Ability to work effectively in a fast-paced, collaborative environment.
Plus If...
- Experience working on AAA console titles or large-scale game projects.
- Familiarity with Unreal Engine animation tools and workflows.
- Understanding of motion capture pipelines and performance data management.
- Background in or strong appreciation for character performance and storytelling.
- Experience coordinating with external animation vendors or outsourcing partners.
Description
- Full time job with benefits.
- Role is on-site in San Rafael, CA.
- Office is located near downtown San Rafael – near transit stations and freeways.
The base pay range for this position is $100,000 to $125,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Top Skills
What We Do
Absurd Ventures is an entertainment company creating new IP across all mediums including video games, live-action and animated TV, film, fiction podcasts, books, comic books and more. Absurd Ventures’ original properties include the sci-fi thriller universe “A Better Paradise”, the crime fiction universe “American Caper,” and the comedy satire universe “Absurdaverse”. The company has already launched a chart-topping audio fiction series set in the “A Better Paradise” universe and will be debuting an American Caper comics series and Absurdaverse animation projects in 2025. Founded by Dan Houser, Absurd Ventures is headquartered in Santa Monica, with additional studio offices in Marin, CA.
Storytelling. Philanthropy. Ultraviolence.









