Animation Engineer

Posted 14 Days Ago
Be an Early Applicant
Vancouver, BC, CAN
Hybrid
Mid level
Gaming
The Role
Build and maintain Unreal Engine 5 animation systems for a multiplayer title, collaborating with designers, artists, and QA; monitor animation performance and networking; develop tests and manage tasks to deliver high-quality character animations.
Summary Generated by Built In

Final Strike Games is looking for a passionate Animation Engineer to join our Vancouver, BC studio and help us build the animation systems for an upcoming multiplayer title. The ideal candidate is an enthusiastic team member, strong communicator, and well versed with Unreal Engine 5 and the latest animation tools and technology.

Duties

  • Work closely with designers, artists, and animators to "bridge the gap" between Unreal Engine's core technology and building in-game character animations of the highest quality.
  • Monitor performance, and network reliability of animation gameplay systems
  • Develop test cases and integrate with the QA team
  • Self-manage time and responsibilities when given prioritized goals and objectives

Requirements:

  • A 4-year Bachelor's degree in Computer Science or equivalent training.
  • At least 3 years experience as a gameplay or animation engineer
  • A strong understanding of game animation methodologies (foot IK, rigging, motion matching, procedural animation, skinning, blend trees, etc)
  • Have deep and current knowledge of the animation systems in Unreal Engine 5.
  • Familiar with using Claude Code in a game development environment
  • Strong programming skills in C/C++
  • Strong mathematics ability / linear algebra

Basic Qualifications

  • Expert knowledge of business tools such as Microsoft office and google docs
  • Strong written and verbal communication skills in the English language
  • Current eligibility to work in Canada is preferred but International candidates may be considered based on experience + circumstances.

About Final Strike Games:

Final Strike Games is a multiplayer focused game studio founded by game industry veterans. FSG is currently developing titles for PC and Console.  We have offices in Seattle, Vancouver, and Montreal.  For more information please visit www.finalstrikegames.com

Final Strike Games is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please let us know.

Skills Required

  • Bachelor's degree in Computer Science or equivalent training
  • At least 3 years experience as a gameplay or animation engineer
  • Strong understanding of game animation methodologies (foot IK, rigging, motion matching, procedural animation, skinning, blend trees)
  • Deep and current knowledge of the animation systems in Unreal Engine 5
  • Familiar with using Claude Code in a game development environment
  • Strong programming skills in C/C++
  • Strong mathematics ability / linear algebra
  • Expert knowledge of Microsoft Office and Google Docs
  • Strong written and verbal communication skills in English
  • Current eligibility to work in Canada (international candidates may be considered)
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The Company
HQ: Bellevue, Washington
78 Employees
Year Founded: 2016

What We Do

Final Strike Games was founded in March 2016 and is located in Bellevue, WA and Vancouver BC. At FSG we leverage our vast multiplayer experience to create games focused on AAA multiplayer experiences and online services for Personal Computers and gaming consoles. Our mission is to create multiplayer games and online services for PC, Console & VR. We are working on an Unannounced shooter and are scaling our team. Come Join us and Make amazing Multiplayer!

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