Software Engineer Rendering - Netflix Animation Studios

Reposted 12 Hours Ago
Be an Early Applicant
Vancouver, BC, CAN
In-Office
124K-179K Annually
Senior level
News + Entertainment
The Role
Develop and optimize Netflix Animation's proprietary renderer (Glimpse): implement raytracing, sampling, shading, and scene representation; build artist-facing tools; collaborate with artists; write high-performance, parallelized code for CPU/GPU; and deploy production-ready rendering solutions.
Summary Generated by Built In

Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us!

Job Summary:

Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation? If the answer is yes, then read on!

For more information on Glimpse

What You’ll Do:

  • Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films.

  • Create and maintain tools that are directly used in our lighting, shading, and compositing workflows.

  • Closely collaborate with technically minded artists to design, implement and rapidly deploy into production.

  • Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds.

  • Take on responsibility, get stuff done, and make our artists happy!

  • Collaborate with grace, humility, inclusion, and open-mindedness.

What You’ll Need:

  • 5+ years’ experience developing 3D rendering software using C++ in high performance computing environments.

  • Master's or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience.

  • Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics.

  • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance sampling

  • A talent and passion for optimisation and a working knowledge of efficient spatial data structures.

  • A thorough understanding of photorealistic rendering, light transport and global illumination techniques.

  • A passion for algorithms, optimization, and data structures.

  • Working knowledge of shading technologies such as RSL, OSL, GLSL

  • An ability to work in a challenging environment, take direction and possess good communication skills.

  • Willingness to work in a highly dynamic production environment and collaborate with artistic staff.

  • Real-time rendering experience.

  • Exposure to raytracing and shading technologies such as Embree and OIIO/OpenPGL/RSL/OSL/GLSL.

  • Experience with developing shading or raytracing algorithms on massively parallel architectures such as multi-threaded CPUs and GPUs.

  • Practice in writing high performance code, vectorized code, with a good understanding of parallel programming, compilers and optimization.

  • Familiarity with DCC applications such as Houdini and Maya, including their APIs.

  • Excellent verbal, written, and e-social communication skills.


This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 3 days a week in the office). 

At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience.  The overall market range for this role is typically $124,000 - $179,000 CAD.  This reflects total compensation; we do not have stock options.

NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off. See more detail about our benefits here

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Skills Required

  • 5+ years developing 3D rendering software using C++ in high performance computing environments.
  • Master's or PhD in Computer Science, Mathematics, Physics, Engineering, or equivalent experience.
  • Background in film, animation, television, visualization, games, or strong academic focus in computer graphics.
  • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering (Monte Carlo integration, importance sampling).
  • Talent and passion for optimization and working knowledge of efficient spatial data structures.
  • Thorough understanding of photorealistic rendering, light transport and global illumination techniques.
  • Working knowledge of shading technologies such as RSL, OSL, GLSL.
  • Real-time rendering experience.
  • Exposure to raytracing and shading technologies such as Embree and OIIO/OpenPGL.
  • Experience developing shading or raytracing algorithms on massively parallel architectures (multi-threaded CPUs and GPUs).
  • Practice in writing high performance, vectorized code and strong understanding of parallel programming, compilers, and optimization.
  • Familiarity with DCC applications such as Houdini and Maya, including their APIs.
  • Excellent verbal, written, and e-social communication skills; ability to work in dynamic production environments and collaborate with artistic staff.

Netflix Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Netflix and has not been reviewed or approved by Netflix.

  • Fair & Transparent Compensation Compensation is positioned as “personal top of market” with regular recalibration and broad posted ranges for senior roles that signal the philosophy. The cash‑forward structure and clearly described pay‑mix choices help set expectations on how pay is determined.
  • Equity Value & Accessibility Employees can choose the mix of cash versus fully vested 10‑year stock options, with grants structured to be retained even after departure. This employee‑directed design increases accessibility and control over equity participation.
  • Healthcare Strength Health coverage is described as comprehensive across medical, dental, vision, and mental health, with employer funding designed to offset premiums. Additional resources like counseling/coaching and wellness support reinforce breadth in care access.

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The Company
HQ: Los Gatos, CA
13,212 Employees
Year Founded: 1997

What We Do

Netflix is the world's leading streaming entertainment service with 209 million paid memberships in over 190 countries enjoying TV series, documentaries and feature films across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

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