AI Game Tech, Technical Director

Posted 13 Days Ago
Be an Early Applicant
3 Locations
In-Office or Remote
230K-250K Annually
Senior level
News + Entertainment
The Role
The Technical Director will lead AI technology research and development for games, manage a team, and drive innovation in immersive storytelling.
Summary Generated by Built In
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come. 

We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. 

Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
  
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

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Skydance is seeking an experienced technical leader to drive AI-focused game technology research and development, enabling the next generation of immersive, adaptive, and intelligent storytelling in games. This role will lead the exploration, prototyping, and deployment of AI-driven systems across multiple game teams, partnering with technical and creative leadership to define a forward-looking technology roadmap.

As a Technical Director, you will build and grow a team of engineers focused on AI systems, gameplay intelligence, and developer-facing tools, transforming research into scalable, production-ready technology that enhances both player experience and development workflows.

Responsibilities

  • Provide senior technical leadership in the architecture, design, and delivery of AI-driven game technologies, from early research through production integration.
  • Partner with game, engine, and creative leadership to define and execute a multi-title AI technology roadmap, balancing innovation with production realities.
  • Lead exploration of AI applications for games, including (but not limited to) NPC behavior, player modeling, procedural systems, generative content, and intelligent tooling.
  • Build, mentor, and manage a high-performing team of engineers, fostering a culture of experimentation, technical excellence, and collaboration.

Requirements

  • Proven technical leadership with the ability to architect systems and execution plans for complex, multi-team technology initiatives.
  • Deep understanding of the game development lifecycle, including current production challenges and opportunities for AI-driven innovation.
  • Strong communication and collaboration skills, with the ability to explain advanced AI and systems concepts to non-technical partners.
  • Experience guiding R&D efforts while maintaining a clear path to production-ready solutions.

Qualifications

  • Shipped multiple titles using Unreal Engine in a senior or lead technical role.
  • Several years of experience building, leading, and mentoring engineering teams.
  • Hands-on experience developing new game technologies, including AI systems, gameplay frameworks, or developer tools.
  • Background in applied AI/ML for games or interactive systems is strongly preferred.

The annual salary range for this position in Los Angeles is $230,000 – $250,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 

#Games #LI-hybrid

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.


Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

Top Skills

AI
Unreal Engine
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The Company
HQ: Santa Monica, CA
322 Employees

What We Do

About Skydance Media
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.

About Skydance Interactive
Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA.

About Animation
In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly

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