AI Game Designer

Reposted Yesterday
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Warszawa, Mazowieckie, POL
In-Office
Mid level
Gaming
The Role
The Game Designer will architect NPC behaviors, design AI archetypes, and implement systemic combat and stealth mechanics, ensuring smooth animation and player experience.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

We’re looking for a Game Designer to serve as the one of the architects of our NPC behaviors and systemic encounters. This is both a design and implementation-focused role where you will work directly in the engine to bridge the gap between design, animation, and code.

You will be contributing to creating our AI Archetypes, ensuring they provide meaningful challenge and experience and act intelligently and in a systemic way. Your focus will be on translating high-level vision AI features,navigating technical and architectural constraints to deliver a seamless player experience.

Your Goal:

  • Define, design, and maintain AI behaviors, archetypes and systemic combat/stealth loops in alignment with the creative vision.

  • Translate high-level vision into achievable AI/combat/stealth solutions in-game, taking into account technical constraints.

  • Act as the primary link between Design, Programming, and Animation to ensure NPC motion and behavior are perfectly synchronized.

Your Daily Tasks:

  • Manage and iterate on complex AI scripts and logic structures directly within the engine.

  • Solve complex challenges regarding NPC positioning, tactical maneuvering, and environmental awareness to ensure intelligent navigation and flanking.

  • Collaborate with both programmers and animators to configure animation systems and state machines.

  • Iteratively setup and fine-tune variables and enemy attributes to achieve a strong, polished "game feel" in second-to-second gameplay.

  • Design and configure systemic combat and stealth loops that function reliably within performance and network architecture budgets.

  • Use technical debugging tools to troubleshoot AI behaviors, setups, and performance hitches.

Qualifications

  • Deep experience in designing and configuring systemic combat and stealth loops in at least one shipped AAA title.

  • Proficiency in managing complex AI logic, attributes, and variables directly in-engine.

  • A strong grasp of 3D spatial logic and geometry as they apply to NPC movement and awareness.

  • Ability to clearly explain design logic and technical requirements to both creative and engineering teams.

  • Excellent communication and documentation abilities, able to clearly explain design logic and iteration rationale.

  • Good command of English and an open, collaborative attitude toward cross-discipline teamwork.

  • Passion for games and strong knowledge of contemporary game design trends, particularly progression systems, RPG elements, and player retention mechanics.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

Top Skills

3D Spatial Logic
Ai Logic
Game Engines
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The Company
Wroclaw
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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