3D Design & Implementation Specialist, CLO

Posted 16 Days Ago
Be an Early Applicant
New York, NY
55K-70K Annually
1-3 Years Experience
Information Technology • Consulting
The Role
As a 3D Design & Implementation Specialist, you will train users in CLO software, provide support for clients in the fashion industry, assist with 3D adoption strategies, participate in client projects, and engage in beta testing and feedback with the development team.
Summary Generated by Built In

Join our team in New York!


We are looking for a visionary to join our New York office. We are a small, tight knit team and the environment will be close to that of a start-up. We wear a lot of hats, brainstorm a lot of ideas and are filled with a passion for all things Fashion & 3D.


The role:


You will be trained to become an expert-level user of our software, CLO, but more importantly, will be responsible for all things involving education and user support.


You are the liaison between users and our software development team. You assist clients in translating & highlighting the flexibility and functionality of CLO into real solutions for their unique challenges. You bring your passion for knowledge with you, connecting and inspiring the people you educate.

Responsibilities

  • Training Enterprise and Academic users
  • Demoing CLO Software to executive teams as well as software users
  • Supporting Enterprise and Academic Accounts/Clients collaborating with the CLO Design Team (in New York and Globally) to bring new projects, events, and ideas to life
  • Participating in client projects on and offsite
  • Assisting clients with 3D adoption strategy & implementation

Additional Responsibilities

  • Participating in Beta Testing, Bug Reporting & Technical Feedback to the Development Team
  • Working with our clients, and developers, to pitch new features for development
  • Creating 3D Content for User Engagement, Social Media, etc.
  • Planning & Leading User Events (from Training, to User Conferences)

Requirements

  • 1+ years of Work or Internship experience in the fashion industry with ample knowledge of pattern making
  • Tech savvy: we are a software/tech company, candidates must quickly adapt to new software and show proficiency with technology
  • Knowledge of a 2D CAD or 3D CAD software is helpful
  • Creative, curious + driven
  • Takes initiative
  • Agile, with proven ability to work in fast paced environments and adhere to tight deadlines
  • Excellent communicator
  • Team player
  • Positive and enthusiastic attitude with a desire to invest long-term
  • Willingness to travel (frequently)
  • Must be local or willing to re-locate

Benefit

  • Competitive salary
  • Full time employment
  • Medical Insurance
  • PTO

In order to be considered for the role, please upload your cover letter and portfolio.


Salary Range: $55,000 - $70,000 annually

The Company
HQ: Culver City, CA
252 Employees
On-site Workplace
Year Founded: 2009

What We Do

CLO Virtual Fashion is committed to innovating the way we communicate fashion through our true-to-life 3D garment simulation technology. Our virtual garment solutions and services connect all teams involved in the digital product lifecycle, enabling more direct collaboration and reduced lead time, whilst maintaining the intricacies of garment design. We envision our garment simulation technology to become not only the tool to create virtual garments, but also the platform to provide valuable data about garments, designs, and trends, by virtualizing every garment on Earth.

Our products range from CLO (3D Design Software for apparel designers and brands), Marvelous Designer (3D Design Software for character artists in gaming and animation companies), Benefit by CLO (Virtual Fitting Platform), CLOSET (Communications and Archiving Platform for virtual garments), to Marvelous SDK (Real Time Draping Engine for games) to create a new ecosystem for virtual garments.

Through these services and our continuing research and development in 3D and garment design, we are transforming the way we produce and consume garments - both tangible (actual garments from brands) and intangible (virtual garments in games and movies), for ones we wear and what our virtual characters wear.

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