3D Artist

Posted 8 Days Ago
Be an Early Applicant
Kuala Lumpur, WP. Kuala Lumpur, Kuala Lumpur, MYS
In-Office
Mid level
Gaming • Software
The Role
Create high-quality game-ready hard and soft-surface assets (props, clothing, armour, weapons, environments) by modelling, high/low poly workflow, UVs, baking, PBR texturing, and engine integration. Optimize assets for memory and performance, set up materials/LODs/collision, perform art passes, estimate workloads, and collaborate with the team. Portfolio required.
Summary Generated by Built In

We’re looking for a 3D Artist  to join our award winning team conveniently located in Mid Valley City, Kuala Lumpur. 

As a 3D Artist at Double Eleven, you’ll specialise in creating a diverse range of hard and soft surface assets such as props , clothing, armor, weapons and environment creation using all the latest art production techniques, taking  concept/idea and turning it into a game ready asset as well as supporting fellow artists.

Double Eleven is one of the largest independent video games developers and publishers in the UK. Headquartered in Middlesbrough, we employ over 400 people across our UK and Kuala Lumpur studios.

We are incredibly proud to partner with some of the world’s leading developers and publishers, including Rockstar Games, Obsidian Entertainment, Mojang, Bethesda Game Studios and Facepunch. 

As a global games company, we've collaborated to create new worlds in The Outer Worlds 2, helped deliver unforgettable experiences for players of Red Dead Redemption, enabled millions to battle in Rust Console Edition and created new adventures in Fallout 76. 

Double Eleven is more than a place to work, we are deeply values-driven in all that we do and we know that we are at our best when our people feel fulfilled. We offer flexible working hours to allow you to truly enjoy work/life balance and always strive to deliver a workplace experience like no other.  We regularly bring our people together to connect and have fun through our many different events, parties and hobby-based clubs.

Interested? We kindly ask all applicants to submit a portfolio showreel to support their application. We’re afraid applications without an accompanying portfolio will not be considered.

On this occasion, we’re unable to sponsor a visa for this role. 

What you’ll be doing

  • Creating  high quality game ready assets by modelling, texturing and integrating assets ( Props, environments ,weapons ,etc) based on concept art and style guides and within deadlines.
  • Perform the complete 3D production workflow which includes highpoly , lowpoly, UV unwrapping, baking and PBR texturing.. 
  • Integrating and setting up assets within the game engine, ensuring materials, LODs , collision and material are correctly configured.
  • Ensure all assets created are well planned and optimized to meet memory, design, and performance requirements.
  • Identify and refine existing game assets to improve visual quality through “art pass” while ensuring they meet strict performance targets .
  • Solve artistic or technical problems both self sufficiently and within a team environment while mindful of the risks, issues and consequences
  • Plan and estimate workload and complete tasks within the agreed time frame.

What we’re looking for

  • A strong portfolio illustrating proficiency as a generalist 3D Artist
  • Good understanding of industry standard tools including Maya/Blender/Max, Substance Painter, Z-Brush and Photoshop
  • Deep understanding of Physical Based rendering (PBR)  workflows to create realistic materials . 
  • Proficient in integrating 3D assets into game engines such as Unreal or Unity including material/shader configuration and basic lighting setup.
  • Experience in a game production environment with a focus on delivering optimized assets, encompassing polygon count, texture budgets and LOD management. 
  • Work well within the team environment and able to support other team members
  • Proactively stay updated on new software, processes and industry trends and share the knowledge with the team
  • Highly motivated and proactive
  • Able to take constructive criticism. 
  • Fluent in English, both verbal and written
  • Must be trustworthy and operate at a high level of integrity, team spirit and drive

Considered a bonus

  • A passion for games art and games development
  • Experience with agile production workflow.
  • Familiar with survival games or shooters  set in post-apocalyptic environments
  • Experience working in Unity.
  • Have experience with Live Services projects. 

Qualifications

  • All relevant qualifications considered

What to expect

Working life at Double Eleven 

  • Start your day any time between 9:00am and 11:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • 14 days annual leave + holidays gazetted by the Federal Government of Malaysia (where holidays fall on a weekend, you’ll receive either the Monday or Friday as extra holiday!) 
  • 1 day leave for your birthday
  • Up to 10 days discretionary annual leave during our end of year break
  • 1 day leave if you’re moving house
  • Potential for annual performance bonus
  • Best-in-class tools and workflow so you can focus on creativity
  • 3 additional days annual leave for 5 years service and a further 3 days annual leave for your 10 years service milestone
  • State of the art office facilities in an central location with excellent transport routes
  • Assorted fruit and bread options, juice, hot drinks and fruit
  • Employee referral bonus (up to MYR5,000!)
  • Free game codes, game swag and merchandise
  • On site parking expensed 

Recognising your contribution - award schemes

  • Annual Profit Share
  • Length of Service
  • Annual High Performer Award

Professional development and wellbeing

  • Free gym membership at a local gym in Mid Valley 
  • Company private healthcare cover in-patient and out-patient for you, your spouse and children
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • An accredited Academy providing professional qualifications
  • In-studio wellbeing programmes and People team support

Team life 

  • Subsidised off-site team activities 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach 

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at [email protected] 

Skills Required

  • Portfolio/showreel demonstrating proficiency as a generalist 3D Artist
  • Proficiency with industry standard tools: Maya, Blender, or 3ds Max
  • Experience with Substance Painter
  • Experience with Z-Brush
  • Proficiency with Photoshop
  • Deep understanding of Physically Based Rendering (PBR) workflows
  • Ability to perform full 3D production workflow: highpoly, lowpoly, UV unwrapping, baking and PBR texturing
  • Proficient in integrating assets into game engines (Unreal or Unity), including material/shader setup and basic lighting
  • Experience in a game production environment delivering optimized assets (polygon budgets, texture budgets, LOD management)
  • Fluent English (verbal and written)
  • Able to work well in a team, accept constructive criticism, and proactively share knowledge
  • Trustworthy, high integrity, motivated and proactive
  • Experience with agile production workflow
  • Familiarity with survival games or shooters set in post-apocalyptic environments
  • Experience working in Unity (listed as a considered bonus)
  • Experience with Live Services projects
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The Company
HQ: Middlesbrough
401 Employees
Year Founded: 2009

What We Do

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect 2 with Paradox Interactive, Grounded with Obsidian Entertainment, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects. The studio recently developed Switch and PlayStation 4 versions of Red Dead Redemption. As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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