2D Art Generalist (CONTRACT)

Posted Yesterday
Be an Early Applicant
2 Locations
In-Office or Remote
Mid level
Angel or VC Firm
The Role
Contract 2D Art Generalist creating concept art, illustrations, and character art for a surreal roguelike. Collaborate with the team to produce stylized, memorable visuals, iterate on art direction, and integrate assets into the game.
Summary Generated by Built In

Remote or San Francisco, CA

Elsewhere is hiring a 2D Art Generalist (CONTRACT) to create stunning art to projects in our game universe. We’re a venture-backed indie studio working on a surreal roguelike set inside your own dreaming mind. We aim for the project to combine the soul of a stellar indie title with the strategic depth and replayability of roguelikes, ultimately becoming a forever-game that reaches millions of players.

This role will contribute to concept art (including drawing and illustration) for a new project. You’ll work with our team to carefully create beautiful and memorable pieces of character art as well as contribute to the game at large.

This is a contract position. Work will vary from week to week depending on our team’s needs. If things go well, more work may be available in the future.

Qualifications
  • You love games and the culture surrounding them deeply. You’ve played more games than you can count across genres. Bonus points if you’re a fan of tabletop or deckbuilding games. You have strong opinions about what great art direction looks like in games.

  • You've made a game (side project, indie, or AAA) and can point to specific art you owned from concept to completion in your portfolio.

  • You have a strong personal aesthetic and a comprehensive portfolio of art. Bonus points for work that is highly colorful and stylized.

  • You’re experienced with tools like Photoshop, Procreate, and Illustrator. Bonus points if you’ve worked with Figma or 3D tools like Blender.

  • You’ve worked within game engines like Godot, Unity, or Unreal.

  • You’re enthusiastic or at least open-minded about the ways the latest generative AI technologies can augment (but not replace) creative talent, and ideally have opinions about which tools are the most helpful.

  • You're ambitious. You want to be an early part of something big. Something with massive potential that players are going to absolutely love. You want to work with a game studio that pushes the envelope of games as a medium.

  • You're collaborative. You're excited to work closely with our whole team to create a unified vision.

Skills Required

  • Deep passion for games and strong opinions about game art direction
  • Have made a game and can show specific art owned from concept to completion in portfolio
  • Strong personal aesthetic and comprehensive portfolio of art (preferably colorful and stylized)
  • Experience with Photoshop, Procreate, and Illustrator
  • Experience with Figma or 3D tools such as Blender
  • Experience working within game engines like Godot, Unity, or Unreal
  • Enthusiastic or open-minded about using generative AI tools to augment creative work
  • Ambitious and collaborative, willing to work closely with team to create unified vision
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The Company
HQ: Austin, TX
Year Founded: 2017

What We Do

Elsewhere Partners is a growth-stage venture capital firm that makes seven-figure investments in Elsewhere Outliers – business software companies that are located outside of traditional venture capital hubs and have achieved substantial customer traction and revenue growth without significant outside funding. Elsewhere Partners combines transitional capital with transformational expertise to help companies achieve exit readiness on their founder’s timetable. To learn more, visit www.elsewhere.partners.

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