2D Art Generalist (CONTRACT)

Posted 2 Days Ago
Be an Early Applicant
2 Locations
In-Office or Remote
Entry level
Gaming
The Role
Contract 2D Art Generalist creating concept art, character illustrations, and game art. Collaborate with the team to develop a cohesive visual direction, contribute art assets to the project, and iterate based on feedback. Work varies week to week; potential for additional future work.
Summary Generated by Built In

Remote or San Francisco, CA

Elsewhere is hiring a 2D Art Generalist (CONTRACT) to create stunning art to projects in our game universe. We’re a venture-backed indie studio working on a surreal roguelike set inside your own dreaming mind. We aim for the project to combine the soul of a stellar indie title with the strategic depth and replayability of roguelikes, ultimately becoming a forever-game that reaches millions of players.

This role will contribute to concept art (including drawing and illustration) for a new project. You’ll work with our team to carefully create beautiful and memorable pieces of character art as well as contribute to the game at large.

This is a contract position. Work will vary from week to week depending on our team’s needs. If things go well, more work may be available in the future.

Qualifications
  • You love games and the culture surrounding them deeply. You’ve played more games than you can count across genres. Bonus points if you’re a fan of tabletop or deckbuilding games. You have strong opinions about what great art direction looks like in games.

  • You've made a game (side project, indie, or AAA) and can point to specific art you owned from concept to completion in your portfolio.

  • You have a strong personal aesthetic and a comprehensive portfolio of art. Bonus points for work that is highly colorful and stylized.

  • You’re experienced with tools like Photoshop, Procreate, and Illustrator. Bonus points if you’ve worked with Figma or 3D tools like Blender.

  • You’ve worked within game engines like Godot, Unity, or Unreal.

  • You’re enthusiastic or at least open-minded about the ways the latest generative AI technologies can augment (but not replace) creative talent, and ideally have opinions about which tools are the most helpful.

  • You're ambitious. You want to be an early part of something big. Something with massive potential that players are going to absolutely love. You want to work with a game studio that pushes the envelope of games as a medium.

  • You're collaborative. You're excited to work closely with our whole team to create a unified vision.

Skills Required

  • Deep knowledge and passion for games and game art direction
  • Have made a game and can show art ownership from concept to completion in portfolio
  • Strong personal aesthetic and comprehensive portfolio of art
  • Experience with Photoshop, Procreate, and Illustrator
  • Experience working in game engines such as Godot, Unity, or Unreal
  • Collaborative mindset and ability to work closely with team to create unified vision
  • Ambitious, eager to join an early-stage studio and contribute long-term
  • Familiarity with or openness to using generative AI tools to augment creative work
  • Bonus: portfolio work that is highly colorful and stylized
  • Bonus: experience with Figma or 3D tools like Blender
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The Company
0 Employees

What We Do

Elsewhere is a gaming company and publisher focused on creating innovative multiplayer roguelike games. Their mission is to develop immersive experiences that feel like an adventure shared with friends, where the journey is unique and never the same twice. Backed by prominent investors like Andreessen Horowitz and Soma Capital, Elsewhere is dedicated to pushing the boundaries of multiplayer game design and publishing.

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