Zynga Offices

Zynga is headquartered in San Mateo and has 9 office locations.

Hybrid Workplace

Employees engage in a combination of remote and on-site work.

Typical time on-site: Not Specified

U.S. Office Locations

Global Office Locations

HQ

San Mateo

1200 Park Pl, San Mateo, California, United States, 94403 1592

Austin

11501 Domain Dr, Austin, Texas, United States, 78758 3483

Bengaluru

4th & 5th Floor, Prestige Falcon Tower, Municipal no 19, Brunton Rd, Bengaluru, Karnataka, India, 560025

Carlsbad

Carlsbad, California, United States

Chicago

Chicago, Illinois, United States

Dublin

25-28 North Wall Quay, , Dublin, County Dublin, Ireland, D01H104

Eugene

Eugene, Oregon, United States

London

London, England, United Kingdom

Toronto

Toronto, Ontario, Canada

Recently posted jobs

3 Days AgoSaved
Hybrid
London, Greater London, England, GBR
Gaming
Senior Product Manager for an unannounced mobile free-to-play action game. Responsibilities include defining and implementing gameplay features, managing live operations schedules, shaping product strategy and roadmaps, conducting user and competitive research, analyzing data, and coordinating cross-functional stakeholders. The role requires independent ownership, strong communication, executive presentation skills, and experience with live game operations, mid-core genres, and product launches.
4 Days AgoSaved
Hybrid
London, Greater London, England, GBR
Gaming
Lead tactical planning, costing, and delivery of core UX, UI, and systems features for an unannounced mobile free-to-play action game. Coordinate multidisciplinary and cross-game teams, communicate progress and risks to production and leadership, foster iterative development, and establish achievable delivery plans. The role requires shipped-game production experience, strong collaboration and communication skills, risk mitigation abilities, and proficiency with JIRA, Confluence, and Miro.
5 Days AgoSaved
Hybrid
Barcelona, Cataluña, ESP
Gaming
Supports Unity game development for mobile games by building gameplay features, internal tools, and workflows; testing, debugging, and optimizing experiences; participating in code reviews; collaborating with designers, artists, and developers; proposing technical solutions; and documenting improvements. The role is intended for a student pursuing computer science, game development, or a related field with Unity and C# experience.