Wargaming

HQ
Nicosia
Total Offices: 16
3,928 Total Employees
Year Founded: 1998

Jobs at Wargaming

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Recently posted jobs

23 Hours AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Create high-quality promotional illustrations, marketing key art, in-game store graphics, backgrounds, and skins. Develop early visual concepts and sketches, use photobash, matte painting and 3D renders (Blender) to build realistic scenes, and collaborate with Art Directors and cross-functional teams to refine and deliver polished assets from concept to final polish.
3 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Analyze, visualize, monitor, and manage game and economy data for three World of Warships titles. Produce dashboards, ad-hoc and research reports, define metrics and tracking for new features, consult stakeholders, and deliver datasets for gameplay and balance decisions.
3 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Lead design of complex gameplay features from concept through implementation, mentor and manage the Game Design team, use metrics to inform decisions, shape product vision, and ensure cross-disciplinary consistency of gameplay experience.
5 Days AgoSaved
In-Office
Prague, CZE
Gaming
Own and manage the English-speaking World of Tanks community across official platforms. Act as the product voice, translate player sentiment into actionable reports, drive engagement and community initiatives, support creators, monitor KPIs and sentiment trends, represent the product in live/high-visibility formats, and collaborate cross-functionally to ensure consistent messaging and a constructive community environment.
9 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Develop and maintain high-quality UI systems for World of Tanks Console. Translate UX designs into frontend implementations, resolve rendering and input issues, own UI component libraries and frameworks, optimize for performance and scalability, participate in code reviews, and document APIs and architectures.
13 Days AgoSaved
Remote
Nicosia, CYP
Gaming
Create in-game screenshots and renders, prepare basic 3D scenes, implement and optimize art assets in the game engine, develop tools/scripts and pipelines, author documentation, and provide technical guidance on shaders, materials, asset validation, and performance constraints.
13 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Implement and integrate art assets into the game engine, create renders and screenshots, develop tools and scripts, optimize assets and shaders, maintain documentation, and support the art production pipeline for World of Tanks Console.
14 Days AgoSaved
In-Office
Vilnius, Vilniaus miesto savivaldybė, Vilniaus apskritis, LTU
Gaming
Create high-quality, realistic, game-ready 3D characters for a live AAA console title: sculpting, high/low-poly modeling, UVs, textures, optimization, pipeline improvements, and outsourced team collaboration.
14 Days AgoSaved
Remote
Nicosia, CYP
Gaming
Create high-quality, realistic game-ready 3D characters from sculpt to in-game asset. Produce high/low poly models, UVs, textures, materials, and optimize assets for console performance. Collaborate with concept, technical, and animation teams, manage outsourced partners, review peer work, and improve character pipelines and workflows.
14 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Build and maintain backend services and REST APIs for a high-traffic live-service console title, integrate platform authentication (Xbox/PlayStation/Steam), use event-driven messaging, and contribute to containerized deployment and production reliability.
15 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Create high-quality realistic game-ready 3D characters from sculpt to final in-game asset. Produce high- and low-poly models, UVs, textures, and materials; optimize for console performance; collaborate with concept, technical artists, and animators; review assets, improve pipelines, troubleshoot issues, and manage outsourced art tasks.
15 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Design and maintain meta-game systems (progression, matchmaking, ranking, player economy) for a live-service AAA console title. Create detailed design documentation, analyze player needs, collaborate with the Game Director and design team, and iterate with data and live operations to drive retention, competition, and long-term progression.
15 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Design, prototype, implement and iterate gameplay systems (missions, AI, etc.) using scripting and visual/node-based tools. Create design and technical documentation, debug gameplay logic, collaborate with designers, engineers, QA and production, and develop tools/workflows to speed iteration and support live-service console game development.
15 Days AgoSaved
Remote
Nicosia, CYP
Gaming
Create large-scale realistic environments for World of Tanks Console: place assets, vegetation, decals and lighting; build materials; optimize performance; collaborate with artists, designers and technical teams; and help develop tools.
16 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Create large-scale, realistic environments for a live AAA console game: populate locations with props, vegetation, decals, roads; model and texture natural objects; set up lighting; create/customize materials; optimize performance; collaborate with artists, designers and technical teams; develop tools and fix bugs.
16 Days AgoSaved
In-Office
Vilnius, Vilniaus miesto savivaldybė, Vilniaus apskritis, LTU
Gaming
Create large-scale, realistic game environments for a live AAA console title: arrange assets, vegetation, decals, lighting, materials, and optimize performance. Collaborate with art, design, and technical teams, develop tools, and contribute to environment dressing, modeling, and texturing workflows.
16 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Design and edit vehicle collision models, set armor values in internal editors and XML files, and collaborate with 3D modelers, historical consultants, and other balance designers to maintain game mechanics.
16 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Lead game design for World of Tanks Console: define and deliver game vision, create new modes and systems, mentor and distribute work to design team, drive live-service features, analyze and validate ideas, and shape team culture and quality.
16 Days AgoSaved
In-Office
Belgrade, Grad Beograd, Centralna Srbija, SRB
Gaming
Lead and define the visual identity for World of Tanks Console, manage and mentor art teams, ensure high-quality, consistent art production across disciplines, collaborate with creative and product leadership, and integrate visual solutions into the game pipeline.
16 Days AgoSaved
Remote
Nicosia, CYP
Gaming
Lead and define the visual identity for World of Tanks Console, direct multidisciplinary art teams and contractors, ensure consistent high-quality art across features, collaborate with creative and product leadership on visual strategy, mentor artists, and integrate visual solutions into the game development pipeline.